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Positional Games and QBF: The Corrective Encoding

Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations. We propose a novel encoding of these games into Quantified Boolean Formulas (QBFs) such that a game instance admits a winning strategy for first player if and only if the corresponding formu...

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Autores principales: Mayer-Eichberger, Valentin, Saffidine, Abdallah
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7326552/
http://dx.doi.org/10.1007/978-3-030-51825-7_31
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author Mayer-Eichberger, Valentin
Saffidine, Abdallah
author_facet Mayer-Eichberger, Valentin
Saffidine, Abdallah
author_sort Mayer-Eichberger, Valentin
collection PubMed
description Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations. We propose a novel encoding of these games into Quantified Boolean Formulas (QBFs) such that a game instance admits a winning strategy for first player if and only if the corresponding formula is true. Our approach improves over previous QBF encodings of games in multiple ways. First, it is generic and lets us encode other positional games, such as Hex. Second, structural properties of positional games together with a careful treatment of illegal moves let us generate more compact instances that can be solved faster by state-of-the-art QBF solvers. We establish the latter fact through extensive experiments. Finally, the compactness of our new encoding makes it feasible to translate realistic game problems. We identify a few such problems of historical significance and put them forward to the QBF community as milestones of increasing difficulty.
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spelling pubmed-73265522020-07-01 Positional Games and QBF: The Corrective Encoding Mayer-Eichberger, Valentin Saffidine, Abdallah Theory and Applications of Satisfiability Testing – SAT 2020 Article Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations. We propose a novel encoding of these games into Quantified Boolean Formulas (QBFs) such that a game instance admits a winning strategy for first player if and only if the corresponding formula is true. Our approach improves over previous QBF encodings of games in multiple ways. First, it is generic and lets us encode other positional games, such as Hex. Second, structural properties of positional games together with a careful treatment of illegal moves let us generate more compact instances that can be solved faster by state-of-the-art QBF solvers. We establish the latter fact through extensive experiments. Finally, the compactness of our new encoding makes it feasible to translate realistic game problems. We identify a few such problems of historical significance and put them forward to the QBF community as milestones of increasing difficulty. 2020-06-26 /pmc/articles/PMC7326552/ http://dx.doi.org/10.1007/978-3-030-51825-7_31 Text en © Springer Nature Switzerland AG 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Mayer-Eichberger, Valentin
Saffidine, Abdallah
Positional Games and QBF: The Corrective Encoding
title Positional Games and QBF: The Corrective Encoding
title_full Positional Games and QBF: The Corrective Encoding
title_fullStr Positional Games and QBF: The Corrective Encoding
title_full_unstemmed Positional Games and QBF: The Corrective Encoding
title_short Positional Games and QBF: The Corrective Encoding
title_sort positional games and qbf: the corrective encoding
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7326552/
http://dx.doi.org/10.1007/978-3-030-51825-7_31
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