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Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users
BACKGROUND: There are no standard diagnostic criteria or interventions for internet gaming addiction (IGA) even though IGA is one of the most pervasive public health issues among youth worldwide. Internet gaming reasons or motivations have been studied as a potential predictor of IGA, but the result...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7329533/ https://www.ncbi.nlm.nih.gov/pubmed/32605550 http://dx.doi.org/10.1186/s12888-020-02714-w |
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author | Kim, Nahyun Kim, Mi Ja Hughes, Tonda L. Kwak, Hyeweon Kong, In Deok |
author_facet | Kim, Nahyun Kim, Mi Ja Hughes, Tonda L. Kwak, Hyeweon Kong, In Deok |
author_sort | Kim, Nahyun |
collection | PubMed |
description | BACKGROUND: There are no standard diagnostic criteria or interventions for internet gaming addiction (IGA) even though IGA is one of the most pervasive public health issues among youth worldwide. Internet gaming reasons or motivations have been studied as a potential predictor of IGA, but the results have been inconsistent and biological indicators of gaming reasons have rarely been studied. We sought to (1) identify categories of internet gaming reasons, (2) examine the relationship of gaming reasons to risk of IGA, and (3) describe biological indicators associated with reasons for gaming. METHODS: We used a multi-phase cross-sectional design including individual interviews; focus group discussion; and descriptive, comparative analysis. Fifteen Korean adolescent male internet gamers participated in individual interviews and eight participated in a focus group aimed at identifying reasons for internet gaming. Using the identified gaming reasons from these sources we surveyed 225 adolescent game users using a self-report questionnaire. Participants provided blood samples for assessment of norepinephrine (NE) and serum cortisol. RESULTS: We identified four major categories of internet gaming reasons: entertainment, getting along with friends, stress relief, and habitual gaming. The habitual group showed significantly greater risk of IGA than the other groups (p < .001) and the lowest plasma NE levels (p = .035), possibly indicating an alteration in autonomic function. CONCLUSION: Health care providers are encouraged to screen adolescents for excessive internet gaming and to intervene with those who report habitual gaming behaviors. When feasible, assessment of biological indicators, such as plasma NE, may help to identify youth at greatest risk of IGA. |
format | Online Article Text |
id | pubmed-7329533 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-73295332020-07-02 Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users Kim, Nahyun Kim, Mi Ja Hughes, Tonda L. Kwak, Hyeweon Kong, In Deok BMC Psychiatry Research Article BACKGROUND: There are no standard diagnostic criteria or interventions for internet gaming addiction (IGA) even though IGA is one of the most pervasive public health issues among youth worldwide. Internet gaming reasons or motivations have been studied as a potential predictor of IGA, but the results have been inconsistent and biological indicators of gaming reasons have rarely been studied. We sought to (1) identify categories of internet gaming reasons, (2) examine the relationship of gaming reasons to risk of IGA, and (3) describe biological indicators associated with reasons for gaming. METHODS: We used a multi-phase cross-sectional design including individual interviews; focus group discussion; and descriptive, comparative analysis. Fifteen Korean adolescent male internet gamers participated in individual interviews and eight participated in a focus group aimed at identifying reasons for internet gaming. Using the identified gaming reasons from these sources we surveyed 225 adolescent game users using a self-report questionnaire. Participants provided blood samples for assessment of norepinephrine (NE) and serum cortisol. RESULTS: We identified four major categories of internet gaming reasons: entertainment, getting along with friends, stress relief, and habitual gaming. The habitual group showed significantly greater risk of IGA than the other groups (p < .001) and the lowest plasma NE levels (p = .035), possibly indicating an alteration in autonomic function. CONCLUSION: Health care providers are encouraged to screen adolescents for excessive internet gaming and to intervene with those who report habitual gaming behaviors. When feasible, assessment of biological indicators, such as plasma NE, may help to identify youth at greatest risk of IGA. BioMed Central 2020-06-30 /pmc/articles/PMC7329533/ /pubmed/32605550 http://dx.doi.org/10.1186/s12888-020-02714-w Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Article Kim, Nahyun Kim, Mi Ja Hughes, Tonda L. Kwak, Hyeweon Kong, In Deok Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users |
title | Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users |
title_full | Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users |
title_fullStr | Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users |
title_full_unstemmed | Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users |
title_short | Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users |
title_sort | relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in korean adolescent male game users |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7329533/ https://www.ncbi.nlm.nih.gov/pubmed/32605550 http://dx.doi.org/10.1186/s12888-020-02714-w |
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