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Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research
Despite the positive outcomes obtained through the application of gamification in the technology-enhanced learning context, previous studies have also reported unexpected results concerning students’ engagement, learning outcomes, and motivation in gamified learning systems. To increase the chances...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7334171/ http://dx.doi.org/10.1007/978-3-030-52237-7_42 |
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author | Tenório, Kamilla Dermeval, Diego Monteiro, Mateus Peixoto, Aristoteles Pedro, Alan |
author_facet | Tenório, Kamilla Dermeval, Diego Monteiro, Mateus Peixoto, Aristoteles Pedro, Alan |
author_sort | Tenório, Kamilla |
collection | PubMed |
description | Despite the positive outcomes obtained through the application of gamification in the technology-enhanced learning context, previous studies have also reported unexpected results concerning students’ engagement, learning outcomes, and motivation in gamified learning systems. To increase the chances of obtaining positive results in this context, this article proposes a “gamification analytics model for teachers”. In this model, teachers are allowed to define interaction goals, monitor students’ interaction with the system’ learning resources and the gamification elements, and adapt the gamification design through missions to motivate disengaged students to achieve the interaction goals defined. However, the gamification analytics model-based design concepts that will be implemented to support the learning process should be well-planned to teachers’ needs. Hence, one of the contributions of this paper is the validation of twenty design concepts based on the gamification analytics model for teachers by using the speed dating method. Our results suggest that teachers judged useful/relevant visualize students’ interaction with gamification elements such as missions, levels to help them understand the students’ status, but did not evaluate the visualization of the interaction of students with trophies relevant. Teachers also highly evaluated the creation of personalized missions for a student or a specific group as relevant to help demotivated students to engage and achieve the desired goals. Therefore, this study provides some relevant insights to guide the design and re-design of gamified adaptive learning systems. |
format | Online Article Text |
id | pubmed-7334171 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
record_format | MEDLINE/PubMed |
spelling | pubmed-73341712020-07-06 Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research Tenório, Kamilla Dermeval, Diego Monteiro, Mateus Peixoto, Aristoteles Pedro, Alan Artificial Intelligence in Education Article Despite the positive outcomes obtained through the application of gamification in the technology-enhanced learning context, previous studies have also reported unexpected results concerning students’ engagement, learning outcomes, and motivation in gamified learning systems. To increase the chances of obtaining positive results in this context, this article proposes a “gamification analytics model for teachers”. In this model, teachers are allowed to define interaction goals, monitor students’ interaction with the system’ learning resources and the gamification elements, and adapt the gamification design through missions to motivate disengaged students to achieve the interaction goals defined. However, the gamification analytics model-based design concepts that will be implemented to support the learning process should be well-planned to teachers’ needs. Hence, one of the contributions of this paper is the validation of twenty design concepts based on the gamification analytics model for teachers by using the speed dating method. Our results suggest that teachers judged useful/relevant visualize students’ interaction with gamification elements such as missions, levels to help them understand the students’ status, but did not evaluate the visualization of the interaction of students with trophies relevant. Teachers also highly evaluated the creation of personalized missions for a student or a specific group as relevant to help demotivated students to engage and achieve the desired goals. Therefore, this study provides some relevant insights to guide the design and re-design of gamified adaptive learning systems. 2020-06-09 /pmc/articles/PMC7334171/ http://dx.doi.org/10.1007/978-3-030-52237-7_42 Text en © Springer Nature Switzerland AG 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Tenório, Kamilla Dermeval, Diego Monteiro, Mateus Peixoto, Aristoteles Pedro, Alan Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research |
title | Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research |
title_full | Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research |
title_fullStr | Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research |
title_full_unstemmed | Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research |
title_short | Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research |
title_sort | raising teachers empowerment in gamification design of adaptive learning systems: a qualitative research |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7334171/ http://dx.doi.org/10.1007/978-3-030-52237-7_42 |
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