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Confrustion and Gaming While Learning with Erroneous Examples in a Decimals Game

Prior studies have explored the potential of erroneous examples in helping students learn more effectively by correcting errors in solutions to decimal problems. One recent study found that while students experience more confusion and frustration (confrustion) when working with erroneous examples, t...

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Detalles Bibliográficos
Autores principales: Mogessie, Michael, Elizabeth Richey, J., McLaren, Bruce M., Andres-Bray, Juan Miguel L., Baker, Ryan S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7334704/
http://dx.doi.org/10.1007/978-3-030-52240-7_38