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Using Eye-Tracking and Click-Stream Data to Design Adaptive Training of Children’s Inhibitory Control in a Maths and Science Game

Computerised educational neuroscience interventions that train within-domain inhibitory control (IC) can improve children’s counterintuitive reasoning. However, the HCI or adaptive design of such environments often receive less attention. Eye-tracking and click data were used to compare four version...

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Detalles Bibliográficos
Autores principales: Gauthier, Andrea, Porayska-Pomsta, Kaśka, Mareschal, Denis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7334706/
http://dx.doi.org/10.1007/978-3-030-52240-7_19
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author Gauthier, Andrea
Porayska-Pomsta, Kaśka
Mareschal, Denis
author_facet Gauthier, Andrea
Porayska-Pomsta, Kaśka
Mareschal, Denis
author_sort Gauthier, Andrea
collection PubMed
description Computerised educational neuroscience interventions that train within-domain inhibitory control (IC) can improve children’s counterintuitive reasoning. However, the HCI or adaptive design of such environments often receive less attention. Eye-tracking and click data were used to compare four versions of an IC-training game in terms of their HCI design and potential for supporting adaptive feedback. Our results provide insights for developing an adaptive system to scaffold pupils’ transition towards using IC in un-cued, self-regulated scenarios.
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spelling pubmed-73347062020-07-06 Using Eye-Tracking and Click-Stream Data to Design Adaptive Training of Children’s Inhibitory Control in a Maths and Science Game Gauthier, Andrea Porayska-Pomsta, Kaśka Mareschal, Denis Artificial Intelligence in Education Article Computerised educational neuroscience interventions that train within-domain inhibitory control (IC) can improve children’s counterintuitive reasoning. However, the HCI or adaptive design of such environments often receive less attention. Eye-tracking and click data were used to compare four versions of an IC-training game in terms of their HCI design and potential for supporting adaptive feedback. Our results provide insights for developing an adaptive system to scaffold pupils’ transition towards using IC in un-cued, self-regulated scenarios. 2020-06-10 /pmc/articles/PMC7334706/ http://dx.doi.org/10.1007/978-3-030-52240-7_19 Text en © Springer Nature Switzerland AG 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Gauthier, Andrea
Porayska-Pomsta, Kaśka
Mareschal, Denis
Using Eye-Tracking and Click-Stream Data to Design Adaptive Training of Children’s Inhibitory Control in a Maths and Science Game
title Using Eye-Tracking and Click-Stream Data to Design Adaptive Training of Children’s Inhibitory Control in a Maths and Science Game
title_full Using Eye-Tracking and Click-Stream Data to Design Adaptive Training of Children’s Inhibitory Control in a Maths and Science Game
title_fullStr Using Eye-Tracking and Click-Stream Data to Design Adaptive Training of Children’s Inhibitory Control in a Maths and Science Game
title_full_unstemmed Using Eye-Tracking and Click-Stream Data to Design Adaptive Training of Children’s Inhibitory Control in a Maths and Science Game
title_short Using Eye-Tracking and Click-Stream Data to Design Adaptive Training of Children’s Inhibitory Control in a Maths and Science Game
title_sort using eye-tracking and click-stream data to design adaptive training of children’s inhibitory control in a maths and science game
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7334706/
http://dx.doi.org/10.1007/978-3-030-52240-7_19
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