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The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review
The aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimenta...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7344465/ https://www.ncbi.nlm.nih.gov/pubmed/32545877 http://dx.doi.org/10.3390/ijerph17124243 |
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author | Ramírez-Granizo, Irwin Andrés Ubago-Jiménez, José Luis González-Valero, Gabriel Puertas-Molero, Pilar San Román-Mata, Silvia |
author_facet | Ramírez-Granizo, Irwin Andrés Ubago-Jiménez, José Luis González-Valero, Gabriel Puertas-Molero, Pilar San Román-Mata, Silvia |
author_sort | Ramírez-Granizo, Irwin Andrés |
collection | PubMed |
description | The aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most. |
format | Online Article Text |
id | pubmed-7344465 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-73444652020-07-14 The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review Ramírez-Granizo, Irwin Andrés Ubago-Jiménez, José Luis González-Valero, Gabriel Puertas-Molero, Pilar San Román-Mata, Silvia Int J Environ Res Public Health Review The aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most. MDPI 2020-06-14 2020-06 /pmc/articles/PMC7344465/ /pubmed/32545877 http://dx.doi.org/10.3390/ijerph17124243 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Review Ramírez-Granizo, Irwin Andrés Ubago-Jiménez, José Luis González-Valero, Gabriel Puertas-Molero, Pilar San Román-Mata, Silvia The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review |
title | The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review |
title_full | The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review |
title_fullStr | The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review |
title_full_unstemmed | The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review |
title_short | The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review |
title_sort | effect of physical activity and the use of active video games: exergames in children and adolescents: a systematic review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7344465/ https://www.ncbi.nlm.nih.gov/pubmed/32545877 http://dx.doi.org/10.3390/ijerph17124243 |
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