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Thermal display glove for interacting with virtual reality

Thermal perception is essential for the survival and daily activities of people. Thus, it is desirable to realize thermal feedback stimulation for improving the sense of realism in virtual reality (VR) for users. For thermal stimulus, conventional systems utilize liquid circulation with bulky extern...

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Detalles Bibliográficos
Autores principales: Kim, Seung-Won, Kim, Sung Hee, Kim, Choong Sun, Yi, Kyoungsoo, Kim, Jun-Sik, Cho, Byung Jin, Cha, Youngsu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7347636/
https://www.ncbi.nlm.nih.gov/pubmed/32647270
http://dx.doi.org/10.1038/s41598-020-68362-y
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author Kim, Seung-Won
Kim, Sung Hee
Kim, Choong Sun
Yi, Kyoungsoo
Kim, Jun-Sik
Cho, Byung Jin
Cha, Youngsu
author_facet Kim, Seung-Won
Kim, Sung Hee
Kim, Choong Sun
Yi, Kyoungsoo
Kim, Jun-Sik
Cho, Byung Jin
Cha, Youngsu
author_sort Kim, Seung-Won
collection PubMed
description Thermal perception is essential for the survival and daily activities of people. Thus, it is desirable to realize thermal feedback stimulation for improving the sense of realism in virtual reality (VR) for users. For thermal stimulus, conventional systems utilize liquid circulation with bulky external sources or thermoelectric devices (TEDs) on rigid structures. However, these systems are difficult to apply to compact wearable gear used for complex hand motions to interact with VR. Furthermore, generating a rapid temperature difference, especially cooling, in response to a thermal stimulus in real-time is challenging for the conventional systems. To overcome this challenge and enhance wearability, we developed an untethered real-time thermal display glove. This glove comprised piezoelectric sensors enabling hand motion sensing and flexible TEDs for bidirectional thermal stimulus on skin. The customized flexible TEDs can decrease the temperature by 10 °C at room temperature in less than 0.5 s. Moreover, they have sufficiently high durability to withstand over 5,000 bends and high flexibility under a bending radius of 20 mm. In a user test with 20 subjects, the correlation between thermal perception and the displayed object’s color was verified, and a survey result showed that the thermal display glove provided realistic and immersive experiences to users when interacting with VR.
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spelling pubmed-73476362020-07-10 Thermal display glove for interacting with virtual reality Kim, Seung-Won Kim, Sung Hee Kim, Choong Sun Yi, Kyoungsoo Kim, Jun-Sik Cho, Byung Jin Cha, Youngsu Sci Rep Article Thermal perception is essential for the survival and daily activities of people. Thus, it is desirable to realize thermal feedback stimulation for improving the sense of realism in virtual reality (VR) for users. For thermal stimulus, conventional systems utilize liquid circulation with bulky external sources or thermoelectric devices (TEDs) on rigid structures. However, these systems are difficult to apply to compact wearable gear used for complex hand motions to interact with VR. Furthermore, generating a rapid temperature difference, especially cooling, in response to a thermal stimulus in real-time is challenging for the conventional systems. To overcome this challenge and enhance wearability, we developed an untethered real-time thermal display glove. This glove comprised piezoelectric sensors enabling hand motion sensing and flexible TEDs for bidirectional thermal stimulus on skin. The customized flexible TEDs can decrease the temperature by 10 °C at room temperature in less than 0.5 s. Moreover, they have sufficiently high durability to withstand over 5,000 bends and high flexibility under a bending radius of 20 mm. In a user test with 20 subjects, the correlation between thermal perception and the displayed object’s color was verified, and a survey result showed that the thermal display glove provided realistic and immersive experiences to users when interacting with VR. Nature Publishing Group UK 2020-07-09 /pmc/articles/PMC7347636/ /pubmed/32647270 http://dx.doi.org/10.1038/s41598-020-68362-y Text en © The Author(s) 2020 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Kim, Seung-Won
Kim, Sung Hee
Kim, Choong Sun
Yi, Kyoungsoo
Kim, Jun-Sik
Cho, Byung Jin
Cha, Youngsu
Thermal display glove for interacting with virtual reality
title Thermal display glove for interacting with virtual reality
title_full Thermal display glove for interacting with virtual reality
title_fullStr Thermal display glove for interacting with virtual reality
title_full_unstemmed Thermal display glove for interacting with virtual reality
title_short Thermal display glove for interacting with virtual reality
title_sort thermal display glove for interacting with virtual reality
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7347636/
https://www.ncbi.nlm.nih.gov/pubmed/32647270
http://dx.doi.org/10.1038/s41598-020-68362-y
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