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To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course

With the swift development of technology in recent years, entrepreneurs are facing rapid changes in industry. To cope with such changes at home and abroad, The Ministry of Education is actively promoting innovative education with the aim of cultivating students’ entrepreneurship. On this basis, this...

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Autores principales: Jeng, Yu-Lin, Lai, Chin-Feng, Huang, Sheng-Bo, Chiu, Po-Sheng, Zhong, Hua-Xu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7358256/
https://www.ncbi.nlm.nih.gov/pubmed/32733341
http://dx.doi.org/10.3389/fpsyg.2020.01572
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author Jeng, Yu-Lin
Lai, Chin-Feng
Huang, Sheng-Bo
Chiu, Po-Sheng
Zhong, Hua-Xu
author_facet Jeng, Yu-Lin
Lai, Chin-Feng
Huang, Sheng-Bo
Chiu, Po-Sheng
Zhong, Hua-Xu
author_sort Jeng, Yu-Lin
collection PubMed
description With the swift development of technology in recent years, entrepreneurs are facing rapid changes in industry. To cope with such changes at home and abroad, The Ministry of Education is actively promoting innovative education with the aim of cultivating students’ entrepreneurship. On this basis, this study proposes an innovative curriculum design based on an Internet-of-Things (IoT) programming course. The reason is that it develops computational thinking skills while students are learning programming and also cultivates logical thinking skills and problem-solving skills, which are critical to entrepreneurship. We also design a number of learning activities that enable students to express their opinions and ideas while gaining more knowledge through peer interaction and discussion. Overall, this study explores the impact of “maker education” on students’ attitudes toward computer thinking. The results indicate that maker education has a positive impact on their ability to learn computer skills. In terms of learning motivation, students are not motivated by maker education and reduce their confidence on the curriculum. The reason may be that the curriculum requires the acquisition of software and hardware skills, which will increase the student’s learning burden, so they more likely to encounter learning disabilities.
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spelling pubmed-73582562020-07-29 To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course Jeng, Yu-Lin Lai, Chin-Feng Huang, Sheng-Bo Chiu, Po-Sheng Zhong, Hua-Xu Front Psychol Psychology With the swift development of technology in recent years, entrepreneurs are facing rapid changes in industry. To cope with such changes at home and abroad, The Ministry of Education is actively promoting innovative education with the aim of cultivating students’ entrepreneurship. On this basis, this study proposes an innovative curriculum design based on an Internet-of-Things (IoT) programming course. The reason is that it develops computational thinking skills while students are learning programming and also cultivates logical thinking skills and problem-solving skills, which are critical to entrepreneurship. We also design a number of learning activities that enable students to express their opinions and ideas while gaining more knowledge through peer interaction and discussion. Overall, this study explores the impact of “maker education” on students’ attitudes toward computer thinking. The results indicate that maker education has a positive impact on their ability to learn computer skills. In terms of learning motivation, students are not motivated by maker education and reduce their confidence on the curriculum. The reason may be that the curriculum requires the acquisition of software and hardware skills, which will increase the student’s learning burden, so they more likely to encounter learning disabilities. Frontiers Media S.A. 2020-07-06 /pmc/articles/PMC7358256/ /pubmed/32733341 http://dx.doi.org/10.3389/fpsyg.2020.01572 Text en Copyright © 2020 Jeng, Lai, Huang, Chiu and Zhong. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Jeng, Yu-Lin
Lai, Chin-Feng
Huang, Sheng-Bo
Chiu, Po-Sheng
Zhong, Hua-Xu
To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
title To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
title_full To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
title_fullStr To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
title_full_unstemmed To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
title_short To Cultivate Creativity and a Maker Mindset Through an Internet-of-Things Programming Course
title_sort to cultivate creativity and a maker mindset through an internet-of-things programming course
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7358256/
https://www.ncbi.nlm.nih.gov/pubmed/32733341
http://dx.doi.org/10.3389/fpsyg.2020.01572
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