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Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease
BACKGROUND: This study aimed to evaluate the effectiveness of a customized interactive video game-based (IVGB) training on balance in older adults with mild-to-moderate Parkinson’s disease (PD). METHODS: In this 12-week crossover trial, PD patients ≥65 years of age were randomly divided into Group A...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7359629/ https://www.ncbi.nlm.nih.gov/pubmed/32660512 http://dx.doi.org/10.1186/s12984-020-00725-y |
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author | Yuan, Rey-Yue Chen, Shih-Ching Peng, Chih-Wei Lin, Yen-Nung Chang, Yu-Tai Lai, Chien-Hung |
author_facet | Yuan, Rey-Yue Chen, Shih-Ching Peng, Chih-Wei Lin, Yen-Nung Chang, Yu-Tai Lai, Chien-Hung |
author_sort | Yuan, Rey-Yue |
collection | PubMed |
description | BACKGROUND: This study aimed to evaluate the effectiveness of a customized interactive video game-based (IVGB) training on balance in older adults with mild-to-moderate Parkinson’s disease (PD). METHODS: In this 12-week crossover trial, PD patients ≥65 years of age were randomly divided into Group A (a 6-week intervention phase followed by a 6-week control phase) and Group B (a 6-week control phase followed by a 6-week intervention phase). Participants received IVGB exercise training during the intervention phase and no exercise during the control phase. Functional outcomes were measured using behavioral evaluation scales and questionnaires at baseline, week 6 and week 12. RESULTS: Twenty-four PD patients were included in this study, and were evenly divided into two groups. After Bonferroni adjustment, the changes in Modified Falls Efficacy Scale (MFES) and two subscales of Multi-Directional Reach Test were significantly different between two groups in the first 6-week period. In addition, the changes in Berg Balance Scale, MFES, and two subscales of Maximum Step Length were significantly different between two groups in the second 6-week period. Compared to controls, 6-week IVGB exercise intervention significantly improved different but overlapping functional outcomes in two groups of PD patients. CONCLUSIONS: The customized IVGB exercise training improves balance, postural stability and confidence in preventing falls in older adults with mild-to-moderate PD. However, this IVGB exercise doesn’t have a significant impact on quality of life. TRIAL REGISTRATION: ClinicalTrials.gov. NCT03689764. Registered 27 September 2018, retrospectively registered. |
format | Online Article Text |
id | pubmed-7359629 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-73596292020-07-17 Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease Yuan, Rey-Yue Chen, Shih-Ching Peng, Chih-Wei Lin, Yen-Nung Chang, Yu-Tai Lai, Chien-Hung J Neuroeng Rehabil Research BACKGROUND: This study aimed to evaluate the effectiveness of a customized interactive video game-based (IVGB) training on balance in older adults with mild-to-moderate Parkinson’s disease (PD). METHODS: In this 12-week crossover trial, PD patients ≥65 years of age were randomly divided into Group A (a 6-week intervention phase followed by a 6-week control phase) and Group B (a 6-week control phase followed by a 6-week intervention phase). Participants received IVGB exercise training during the intervention phase and no exercise during the control phase. Functional outcomes were measured using behavioral evaluation scales and questionnaires at baseline, week 6 and week 12. RESULTS: Twenty-four PD patients were included in this study, and were evenly divided into two groups. After Bonferroni adjustment, the changes in Modified Falls Efficacy Scale (MFES) and two subscales of Multi-Directional Reach Test were significantly different between two groups in the first 6-week period. In addition, the changes in Berg Balance Scale, MFES, and two subscales of Maximum Step Length were significantly different between two groups in the second 6-week period. Compared to controls, 6-week IVGB exercise intervention significantly improved different but overlapping functional outcomes in two groups of PD patients. CONCLUSIONS: The customized IVGB exercise training improves balance, postural stability and confidence in preventing falls in older adults with mild-to-moderate PD. However, this IVGB exercise doesn’t have a significant impact on quality of life. TRIAL REGISTRATION: ClinicalTrials.gov. NCT03689764. Registered 27 September 2018, retrospectively registered. BioMed Central 2020-07-13 /pmc/articles/PMC7359629/ /pubmed/32660512 http://dx.doi.org/10.1186/s12984-020-00725-y Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Yuan, Rey-Yue Chen, Shih-Ching Peng, Chih-Wei Lin, Yen-Nung Chang, Yu-Tai Lai, Chien-Hung Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease |
title | Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease |
title_full | Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease |
title_fullStr | Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease |
title_full_unstemmed | Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease |
title_short | Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease |
title_sort | effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate parkinson’s disease |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7359629/ https://www.ncbi.nlm.nih.gov/pubmed/32660512 http://dx.doi.org/10.1186/s12984-020-00725-y |
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