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Widest Paths and Global Propagation in Bounded Value Iteration for Stochastic Games

Solving stochastic games with the reachability objective is a fundamental problem, especially in quantitative verification and synthesis. For this purpose, bounded value iteration (BVI) attracts attention as an efficient iterative method. However, BVI’s performance is often impeded by costly end com...

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Autores principales: Phalakarn, Kittiphon, Takisaka, Toru, Haas, Thomas, Hasuo, Ichiro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7363239/
http://dx.doi.org/10.1007/978-3-030-53291-8_19
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author Phalakarn, Kittiphon
Takisaka, Toru
Haas, Thomas
Hasuo, Ichiro
author_facet Phalakarn, Kittiphon
Takisaka, Toru
Haas, Thomas
Hasuo, Ichiro
author_sort Phalakarn, Kittiphon
collection PubMed
description Solving stochastic games with the reachability objective is a fundamental problem, especially in quantitative verification and synthesis. For this purpose, bounded value iteration (BVI) attracts attention as an efficient iterative method. However, BVI’s performance is often impeded by costly end component (EC) computation that is needed to ensure convergence. Our contribution is a novel BVI algorithm that conducts, in addition to local propagation by the Bellman update that is typical of BVI, global propagation of upper bounds that is not hindered by ECs. To conduct global propagation in a computationally tractable manner, we construct a weighted graph and solve the widest path problem in it. Our experiments show the algorithm’s performance advantage over the previous BVI algorithms that rely on EC computation.
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spelling pubmed-73632392020-07-16 Widest Paths and Global Propagation in Bounded Value Iteration for Stochastic Games Phalakarn, Kittiphon Takisaka, Toru Haas, Thomas Hasuo, Ichiro Computer Aided Verification Article Solving stochastic games with the reachability objective is a fundamental problem, especially in quantitative verification and synthesis. For this purpose, bounded value iteration (BVI) attracts attention as an efficient iterative method. However, BVI’s performance is often impeded by costly end component (EC) computation that is needed to ensure convergence. Our contribution is a novel BVI algorithm that conducts, in addition to local propagation by the Bellman update that is typical of BVI, global propagation of upper bounds that is not hindered by ECs. To conduct global propagation in a computationally tractable manner, we construct a weighted graph and solve the widest path problem in it. Our experiments show the algorithm’s performance advantage over the previous BVI algorithms that rely on EC computation. 2020-06-16 /pmc/articles/PMC7363239/ http://dx.doi.org/10.1007/978-3-030-53291-8_19 Text en © The Author(s) 2020 Open Access This chapter is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made. The images or other third party material in this chapter are included in the chapter's Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the chapter's Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder.
spellingShingle Article
Phalakarn, Kittiphon
Takisaka, Toru
Haas, Thomas
Hasuo, Ichiro
Widest Paths and Global Propagation in Bounded Value Iteration for Stochastic Games
title Widest Paths and Global Propagation in Bounded Value Iteration for Stochastic Games
title_full Widest Paths and Global Propagation in Bounded Value Iteration for Stochastic Games
title_fullStr Widest Paths and Global Propagation in Bounded Value Iteration for Stochastic Games
title_full_unstemmed Widest Paths and Global Propagation in Bounded Value Iteration for Stochastic Games
title_short Widest Paths and Global Propagation in Bounded Value Iteration for Stochastic Games
title_sort widest paths and global propagation in bounded value iteration for stochastic games
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7363239/
http://dx.doi.org/10.1007/978-3-030-53291-8_19
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