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Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome

Recent years have witnessed the arrival of new methodological horizons in teacher training. Technological resources and mobile connections play a major role in these studies. At the same time, there is a focus on play to increase commitment and motivation. It is in this context that gamification and...

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Autores principales: Gómez-Carrasco, Cosme J., Monteagudo-Fernández, José, Moreno-Vera, Juan R., Sainz-Gómez, Marta
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7365436/
https://www.ncbi.nlm.nih.gov/pubmed/32673373
http://dx.doi.org/10.1371/journal.pone.0236083
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author Gómez-Carrasco, Cosme J.
Monteagudo-Fernández, José
Moreno-Vera, Juan R.
Sainz-Gómez, Marta
author_facet Gómez-Carrasco, Cosme J.
Monteagudo-Fernández, José
Moreno-Vera, Juan R.
Sainz-Gómez, Marta
author_sort Gómez-Carrasco, Cosme J.
collection PubMed
description Recent years have witnessed the arrival of new methodological horizons in teacher training. Technological resources and mobile connections play a major role in these studies. At the same time, there is a focus on play to increase commitment and motivation. It is in this context that gamification and flipped-classroom strategies have arisen. This paper presents the results of a training program with future Primary Education teachers using gamification and flipped-classroom strategies and techniques. The aim was that teachers in training acquire competences in proposing innovative teaching units. The learning achieved through the program was evaluated by collecting perceptions via a questionnaire and using an observation scale of the didactic units designed. The program was implemented in four classroom groups (N = 210) at the University of Murcia (Spain). Descriptive statistics are shown; mean tests (t of Student and ANOVA of one factor); non-parametric tests (U-Mann Whitney test); and Pearson correlations between subscales. The data show a very positive assessment of the learning achieved and the strategies applied in the training program. The learning outcomes were satisfactory, although lower than perceived. Some differences between class groups and gender are discussed, and some weaknesses of the program are pointed out.
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spelling pubmed-73654362020-08-05 Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome Gómez-Carrasco, Cosme J. Monteagudo-Fernández, José Moreno-Vera, Juan R. Sainz-Gómez, Marta PLoS One Research Article Recent years have witnessed the arrival of new methodological horizons in teacher training. Technological resources and mobile connections play a major role in these studies. At the same time, there is a focus on play to increase commitment and motivation. It is in this context that gamification and flipped-classroom strategies have arisen. This paper presents the results of a training program with future Primary Education teachers using gamification and flipped-classroom strategies and techniques. The aim was that teachers in training acquire competences in proposing innovative teaching units. The learning achieved through the program was evaluated by collecting perceptions via a questionnaire and using an observation scale of the didactic units designed. The program was implemented in four classroom groups (N = 210) at the University of Murcia (Spain). Descriptive statistics are shown; mean tests (t of Student and ANOVA of one factor); non-parametric tests (U-Mann Whitney test); and Pearson correlations between subscales. The data show a very positive assessment of the learning achieved and the strategies applied in the training program. The learning outcomes were satisfactory, although lower than perceived. Some differences between class groups and gender are discussed, and some weaknesses of the program are pointed out. Public Library of Science 2020-07-16 /pmc/articles/PMC7365436/ /pubmed/32673373 http://dx.doi.org/10.1371/journal.pone.0236083 Text en © 2020 Gómez-Carrasco et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Gómez-Carrasco, Cosme J.
Monteagudo-Fernández, José
Moreno-Vera, Juan R.
Sainz-Gómez, Marta
Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome
title Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome
title_full Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome
title_fullStr Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome
title_full_unstemmed Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome
title_short Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome
title_sort evaluation of a gamification and flipped-classroom program used in teacher training: perception of learning and outcome
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7365436/
https://www.ncbi.nlm.nih.gov/pubmed/32673373
http://dx.doi.org/10.1371/journal.pone.0236083
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