Cargando…
Design a Curriculum with User-Experience Analysis: Case Study Computing Science Curriculum
To improve the education, a new design of curriculum is always a part of the process. However, its development usually relies on the change of body of knowledge and class implementation. As a result, it might not succeed since it is compromised with issues in the deployment. In this paper, we propos...
Autores principales: | , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7366431/ http://dx.doi.org/10.1007/978-3-030-51968-1_3 |
_version_ | 1783560219871150080 |
---|---|
author | Piamsa-nga, Punpiti Poovarawan, Yuen |
author_facet | Piamsa-nga, Punpiti Poovarawan, Yuen |
author_sort | Piamsa-nga, Punpiti |
collection | PubMed |
description | To improve the education, a new design of curriculum is always a part of the process. However, its development usually relies on the change of body of knowledge and class implementation. As a result, it might not succeed since it is compromised with issues in the deployment. In this paper, we propose to introduce a design concept on user experience (UX), which is extensively studied in the software engineering and computer science research, as a design tool. When the curriculum is improved, not only the body of knowledge is changed, the changes also affect all related resources and activities. If some of them was not well prepared, it would become the obstructions. The UX design/analysis is a process that uses meaningful experiences of all users in all aspects, such as resources, management, usability, and implementation. All related action roles to the system in the past is needed to be analyzed. The new curriculum should be designed based on possibility of implementation and optimized based on the user experience in the future. We introduce the study of computing science curriculum design for basic education. The case study has discussions on the analysis, the objective layout on the curriculum development, and the design of the curriculum. |
format | Online Article Text |
id | pubmed-7366431 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
record_format | MEDLINE/PubMed |
spelling | pubmed-73664312020-07-17 Design a Curriculum with User-Experience Analysis: Case Study Computing Science Curriculum Piamsa-nga, Punpiti Poovarawan, Yuen Blended Learning. Education in a Smart Learning Environment Article To improve the education, a new design of curriculum is always a part of the process. However, its development usually relies on the change of body of knowledge and class implementation. As a result, it might not succeed since it is compromised with issues in the deployment. In this paper, we propose to introduce a design concept on user experience (UX), which is extensively studied in the software engineering and computer science research, as a design tool. When the curriculum is improved, not only the body of knowledge is changed, the changes also affect all related resources and activities. If some of them was not well prepared, it would become the obstructions. The UX design/analysis is a process that uses meaningful experiences of all users in all aspects, such as resources, management, usability, and implementation. All related action roles to the system in the past is needed to be analyzed. The new curriculum should be designed based on possibility of implementation and optimized based on the user experience in the future. We introduce the study of computing science curriculum design for basic education. The case study has discussions on the analysis, the objective layout on the curriculum development, and the design of the curriculum. 2020-06-05 /pmc/articles/PMC7366431/ http://dx.doi.org/10.1007/978-3-030-51968-1_3 Text en © Springer Nature Switzerland AG 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Piamsa-nga, Punpiti Poovarawan, Yuen Design a Curriculum with User-Experience Analysis: Case Study Computing Science Curriculum |
title | Design a Curriculum with User-Experience Analysis: Case Study Computing Science Curriculum |
title_full | Design a Curriculum with User-Experience Analysis: Case Study Computing Science Curriculum |
title_fullStr | Design a Curriculum with User-Experience Analysis: Case Study Computing Science Curriculum |
title_full_unstemmed | Design a Curriculum with User-Experience Analysis: Case Study Computing Science Curriculum |
title_short | Design a Curriculum with User-Experience Analysis: Case Study Computing Science Curriculum |
title_sort | design a curriculum with user-experience analysis: case study computing science curriculum |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7366431/ http://dx.doi.org/10.1007/978-3-030-51968-1_3 |
work_keys_str_mv | AT piamsangapunpiti designacurriculumwithuserexperienceanalysiscasestudycomputingsciencecurriculum AT poovarawanyuen designacurriculumwithuserexperienceanalysiscasestudycomputingsciencecurriculum |