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Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players

The esports industry is increasing in popularity and is now played at the professional level. We hypothesized that esports players may have a significant advantage over the general population in terms of psychological and cognitive characteristics, which may be similar to that of professional baseba...

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Autores principales: Kang, Jin Oh, Kang, Kyoung Doo, Lee, Jea Woog, Nam, Jae Jun, Han, Doug Hyun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7369982/
https://www.ncbi.nlm.nih.gov/pubmed/32635282
http://dx.doi.org/10.3390/ijerph17134797
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author Kang, Jin Oh
Kang, Kyoung Doo
Lee, Jea Woog
Nam, Jae Jun
Han, Doug Hyun
author_facet Kang, Jin Oh
Kang, Kyoung Doo
Lee, Jea Woog
Nam, Jae Jun
Han, Doug Hyun
author_sort Kang, Jin Oh
collection PubMed
description The esports industry is increasing in popularity and is now played at the professional level. We hypothesized that esports players may have a significant advantage over the general population in terms of psychological and cognitive characteristics, which may be similar to that of professional baseball players. We recruited three participant groups: esports players (n = 55), pro-baseball players (n = 57), and age- and sex-matched healthy comparison subjects (n = 60). We assessed psychological status using the Korean versions of Temperament and Character Inventory and State and Trait Anxiety Inventory and cognitive functions using the modified Tower of London, Emotional Perception, and Mental Rotation tests. Esports players had similar psychological characteristics to pro-baseball players (higher novelty seeking [p < 0.01 *, ŋ = 0.818], self-directedness [p < 0.01 *, ŋ = 0.757], and self-transcendence scores [p < 0.01 *, ŋ = 0.853], and decreased state anxiety scores [p < 0.01 *, ŋ = 0.808]), which differed from those of the general population. However, esports players showed higher working memory [p < 0.01 *, ŋ = 0.823] and slower emotional perception than pro-baseball players [p < 0.01 *, ŋ = 0.812]. In conclusion, esports and pro-baseball players had similar psychological but different cognitive characteristics.
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spelling pubmed-73699822020-07-21 Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players Kang, Jin Oh Kang, Kyoung Doo Lee, Jea Woog Nam, Jae Jun Han, Doug Hyun Int J Environ Res Public Health Article The esports industry is increasing in popularity and is now played at the professional level. We hypothesized that esports players may have a significant advantage over the general population in terms of psychological and cognitive characteristics, which may be similar to that of professional baseball players. We recruited three participant groups: esports players (n = 55), pro-baseball players (n = 57), and age- and sex-matched healthy comparison subjects (n = 60). We assessed psychological status using the Korean versions of Temperament and Character Inventory and State and Trait Anxiety Inventory and cognitive functions using the modified Tower of London, Emotional Perception, and Mental Rotation tests. Esports players had similar psychological characteristics to pro-baseball players (higher novelty seeking [p < 0.01 *, ŋ = 0.818], self-directedness [p < 0.01 *, ŋ = 0.757], and self-transcendence scores [p < 0.01 *, ŋ = 0.853], and decreased state anxiety scores [p < 0.01 *, ŋ = 0.808]), which differed from those of the general population. However, esports players showed higher working memory [p < 0.01 *, ŋ = 0.823] and slower emotional perception than pro-baseball players [p < 0.01 *, ŋ = 0.812]. In conclusion, esports and pro-baseball players had similar psychological but different cognitive characteristics. MDPI 2020-07-03 2020-07 /pmc/articles/PMC7369982/ /pubmed/32635282 http://dx.doi.org/10.3390/ijerph17134797 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Kang, Jin Oh
Kang, Kyoung Doo
Lee, Jea Woog
Nam, Jae Jun
Han, Doug Hyun
Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players
title Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players
title_full Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players
title_fullStr Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players
title_full_unstemmed Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players
title_short Comparison of Psychological and Cognitive Characteristics between Professional Internet Game Players and Professional Baseball Players
title_sort comparison of psychological and cognitive characteristics between professional internet game players and professional baseball players
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7369982/
https://www.ncbi.nlm.nih.gov/pubmed/32635282
http://dx.doi.org/10.3390/ijerph17134797
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