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“Playing with Little Behaviors”; Physical Activity Promotion by Gamified Education in Young Boys
BACKGROUND: Physical activity is affecting every aspect of our life. A sedentary lifestyle can be the risk factor for noncommunicable diseases (NCD) or premature death all over the world. Several studies demonstrate that school-based physical activity promotion is an important solution to make healt...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Wolters Kluwer - Medknow
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7373084/ https://www.ncbi.nlm.nih.gov/pubmed/32742615 http://dx.doi.org/10.4103/ijpvm.IJPVM_404_18 |
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author | Pourabbasi, Ata Amirkhani, Manzar Nouriyengejeh, Sara |
author_facet | Pourabbasi, Ata Amirkhani, Manzar Nouriyengejeh, Sara |
author_sort | Pourabbasi, Ata |
collection | PubMed |
description | BACKGROUND: Physical activity is affecting every aspect of our life. A sedentary lifestyle can be the risk factor for noncommunicable diseases (NCD) or premature death all over the world. Several studies demonstrate that school-based physical activity promotion is an important solution to make healthy behaviors, especially in children and adolescents. In this vein, the current research evaluates a model for physical activity, which is promoted through a game among high school students. METHODS: In this study, 47 high school's 10(th)-grade boys from Tehran were requited. The game scenario included the suggestion of some behaviors which can increase daily physical activity by each student, like or dislike each behavior by other students, counting likes, selecting the most-liked behaviors, and rewarding their proposers. After a week, the behavioral recall was assessed and compared with a control group who had been heard these behaviors in the class without gamification. RESULTS: The participants in the game could recall physical activity behaviors significantly more than peers in the control group. CONCLUSIONS: The findings show gamification could significantly improve the effectiveness of education for normal behaviors in physical activity. |
format | Online Article Text |
id | pubmed-7373084 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Wolters Kluwer - Medknow |
record_format | MEDLINE/PubMed |
spelling | pubmed-73730842020-07-30 “Playing with Little Behaviors”; Physical Activity Promotion by Gamified Education in Young Boys Pourabbasi, Ata Amirkhani, Manzar Nouriyengejeh, Sara Int J Prev Med Original Article BACKGROUND: Physical activity is affecting every aspect of our life. A sedentary lifestyle can be the risk factor for noncommunicable diseases (NCD) or premature death all over the world. Several studies demonstrate that school-based physical activity promotion is an important solution to make healthy behaviors, especially in children and adolescents. In this vein, the current research evaluates a model for physical activity, which is promoted through a game among high school students. METHODS: In this study, 47 high school's 10(th)-grade boys from Tehran were requited. The game scenario included the suggestion of some behaviors which can increase daily physical activity by each student, like or dislike each behavior by other students, counting likes, selecting the most-liked behaviors, and rewarding their proposers. After a week, the behavioral recall was assessed and compared with a control group who had been heard these behaviors in the class without gamification. RESULTS: The participants in the game could recall physical activity behaviors significantly more than peers in the control group. CONCLUSIONS: The findings show gamification could significantly improve the effectiveness of education for normal behaviors in physical activity. Wolters Kluwer - Medknow 2020-06-19 /pmc/articles/PMC7373084/ /pubmed/32742615 http://dx.doi.org/10.4103/ijpvm.IJPVM_404_18 Text en Copyright: © 2020 International Journal of Preventive Medicine http://creativecommons.org/licenses/by-nc-sa/4.0 This is an open access journal, and articles are distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as appropriate credit is given and the new creations are licensed under the identical terms. |
spellingShingle | Original Article Pourabbasi, Ata Amirkhani, Manzar Nouriyengejeh, Sara “Playing with Little Behaviors”; Physical Activity Promotion by Gamified Education in Young Boys |
title | “Playing with Little Behaviors”; Physical Activity Promotion by Gamified Education in Young Boys |
title_full | “Playing with Little Behaviors”; Physical Activity Promotion by Gamified Education in Young Boys |
title_fullStr | “Playing with Little Behaviors”; Physical Activity Promotion by Gamified Education in Young Boys |
title_full_unstemmed | “Playing with Little Behaviors”; Physical Activity Promotion by Gamified Education in Young Boys |
title_short | “Playing with Little Behaviors”; Physical Activity Promotion by Gamified Education in Young Boys |
title_sort | “playing with little behaviors”; physical activity promotion by gamified education in young boys |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7373084/ https://www.ncbi.nlm.nih.gov/pubmed/32742615 http://dx.doi.org/10.4103/ijpvm.IJPVM_404_18 |
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