Cargando…
Using Virtual Reality to Improve Apathy in Residential Aged Care: Mixed Methods Study
BACKGROUND: Apathy is a common symptom in neurological disorders, including dementia, and is associated with a faster rate of cognitive decline, reduced quality of life, and high caregiver burden. There is a lack of effective pharmacological treatments for apathy, and nonpharmacological intervention...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7380990/ https://www.ncbi.nlm.nih.gov/pubmed/32469314 http://dx.doi.org/10.2196/17632 |
_version_ | 1783562949610176512 |
---|---|
author | Saredakis, Dimitrios Keage, Hannah AD Corlis, Megan Loetscher, Tobias |
author_facet | Saredakis, Dimitrios Keage, Hannah AD Corlis, Megan Loetscher, Tobias |
author_sort | Saredakis, Dimitrios |
collection | PubMed |
description | BACKGROUND: Apathy is a common symptom in neurological disorders, including dementia, and is associated with a faster rate of cognitive decline, reduced quality of life, and high caregiver burden. There is a lack of effective pharmacological treatments for apathy, and nonpharmacological interventions are a preferred first-line approach to treatment. Virtual reality (VR) using head-mounted displays (HMDs) is being successfully used in exposure- and distraction-based therapies; however, there is limited research on using HMDs for symptoms of neurological disorders. OBJECTIVE: This feasibility study aimed to assess whether VR using HMDs could be used to deliver tailored reminiscence therapy and examine the willingness to participate, response rates to measures, time taken to create tailored content, and technical problems. In addition, this study aimed to explore the immediate effects between verbal fluency and apathy after exposure to VR. METHODS: A mixed methods study was conducted in a sample of older adults residing in aged care, and 17 participants were recruited. Apathy was measured using the Apathy Evaluation Scale (AES), and verbal fluency was used as a proxy measure of improvements in apathy and debriefing interviews to assess feedback from participants. Side effects that can occur from using HMDs were also measured. RESULTS: We recruited participants from a high socioeconomic status setting with a high education level, and the participation rate was 85% (17/20); most responses to measures were positive. Access to a wide range of freely available content and the absence of technical difficulties made the delivery of a VR reminiscence intervention highly feasible. Participants had improved semantic scores (t(14)=−3.27; P=.006) but not phonemic fluency scores (t(14)=0.55; P=.59) immediately after the intervention. Those with higher levels of apathy demonstrated the greatest cognitive improvements after a VR reminiscence experience, which was indicated by a strong positive relationship between the AES and semantic verbal fluency change scores postminus pre-VR (r=0.719; 95% CI 0.327 to 0.900; P=.003). All participants enjoyed the experience despite 35% (6/17) of participants experiencing temporary side effects. CONCLUSIONS: This study provides initial evidence that it is feasible to use VR with HMDs for therapy to treat symptoms of apathy in older adults in residential aged care. However, there is a need to closely monitor the side effects of HMD use in older adults. Further research is needed using an active control group to compare the use of VR with traditional forms of reminiscence therapy. |
format | Online Article Text |
id | pubmed-7380990 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-73809902020-08-06 Using Virtual Reality to Improve Apathy in Residential Aged Care: Mixed Methods Study Saredakis, Dimitrios Keage, Hannah AD Corlis, Megan Loetscher, Tobias J Med Internet Res Original Paper BACKGROUND: Apathy is a common symptom in neurological disorders, including dementia, and is associated with a faster rate of cognitive decline, reduced quality of life, and high caregiver burden. There is a lack of effective pharmacological treatments for apathy, and nonpharmacological interventions are a preferred first-line approach to treatment. Virtual reality (VR) using head-mounted displays (HMDs) is being successfully used in exposure- and distraction-based therapies; however, there is limited research on using HMDs for symptoms of neurological disorders. OBJECTIVE: This feasibility study aimed to assess whether VR using HMDs could be used to deliver tailored reminiscence therapy and examine the willingness to participate, response rates to measures, time taken to create tailored content, and technical problems. In addition, this study aimed to explore the immediate effects between verbal fluency and apathy after exposure to VR. METHODS: A mixed methods study was conducted in a sample of older adults residing in aged care, and 17 participants were recruited. Apathy was measured using the Apathy Evaluation Scale (AES), and verbal fluency was used as a proxy measure of improvements in apathy and debriefing interviews to assess feedback from participants. Side effects that can occur from using HMDs were also measured. RESULTS: We recruited participants from a high socioeconomic status setting with a high education level, and the participation rate was 85% (17/20); most responses to measures were positive. Access to a wide range of freely available content and the absence of technical difficulties made the delivery of a VR reminiscence intervention highly feasible. Participants had improved semantic scores (t(14)=−3.27; P=.006) but not phonemic fluency scores (t(14)=0.55; P=.59) immediately after the intervention. Those with higher levels of apathy demonstrated the greatest cognitive improvements after a VR reminiscence experience, which was indicated by a strong positive relationship between the AES and semantic verbal fluency change scores postminus pre-VR (r=0.719; 95% CI 0.327 to 0.900; P=.003). All participants enjoyed the experience despite 35% (6/17) of participants experiencing temporary side effects. CONCLUSIONS: This study provides initial evidence that it is feasible to use VR with HMDs for therapy to treat symptoms of apathy in older adults in residential aged care. However, there is a need to closely monitor the side effects of HMD use in older adults. Further research is needed using an active control group to compare the use of VR with traditional forms of reminiscence therapy. JMIR Publications 2020-06-26 /pmc/articles/PMC7380990/ /pubmed/32469314 http://dx.doi.org/10.2196/17632 Text en ©Dimitrios Saredakis, Hannah AD Keage, Megan Corlis, Tobias Loetscher. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 26.06.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Saredakis, Dimitrios Keage, Hannah AD Corlis, Megan Loetscher, Tobias Using Virtual Reality to Improve Apathy in Residential Aged Care: Mixed Methods Study |
title | Using Virtual Reality to Improve Apathy in Residential Aged Care: Mixed Methods Study |
title_full | Using Virtual Reality to Improve Apathy in Residential Aged Care: Mixed Methods Study |
title_fullStr | Using Virtual Reality to Improve Apathy in Residential Aged Care: Mixed Methods Study |
title_full_unstemmed | Using Virtual Reality to Improve Apathy in Residential Aged Care: Mixed Methods Study |
title_short | Using Virtual Reality to Improve Apathy in Residential Aged Care: Mixed Methods Study |
title_sort | using virtual reality to improve apathy in residential aged care: mixed methods study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7380990/ https://www.ncbi.nlm.nih.gov/pubmed/32469314 http://dx.doi.org/10.2196/17632 |
work_keys_str_mv | AT saredakisdimitrios usingvirtualrealitytoimproveapathyinresidentialagedcaremixedmethodsstudy AT keagehannahad usingvirtualrealitytoimproveapathyinresidentialagedcaremixedmethodsstudy AT corlismegan usingvirtualrealitytoimproveapathyinresidentialagedcaremixedmethodsstudy AT loetschertobias usingvirtualrealitytoimproveapathyinresidentialagedcaremixedmethodsstudy |