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Behavioral anatomy of a hunt: Using dynamic real-world paradigm and computer vision to compare human user-generated strategies with prey movement varying in predictability
It is commonly thought that the mind constructs predictive models of the environment to plan an appropriate behavioral response. Therefore a more predictable environment should entail better performance, and prey should move in an unpredictable (random) manner to evade capture, known as protean moti...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7381454/ https://www.ncbi.nlm.nih.gov/pubmed/32406004 http://dx.doi.org/10.3758/s13414-020-02016-z |
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author | Sandhu, Shaktee Gulrez, Tauseef Mansell, Warren |
author_facet | Sandhu, Shaktee Gulrez, Tauseef Mansell, Warren |
author_sort | Sandhu, Shaktee |
collection | PubMed |
description | It is commonly thought that the mind constructs predictive models of the environment to plan an appropriate behavioral response. Therefore a more predictable environment should entail better performance, and prey should move in an unpredictable (random) manner to evade capture, known as protean motion. To test this, we created a novel experimental design and analysis in which human participants took the role of predator or prey. The predator was set the task of capturing the prey, while the prey was set the task of escaping. Participants performed this task standing on separate sides of a board and controlling a marker representing them. In three conditions, the prey followed a pattern of movement with varying predictability (predictable, semi-random, and random) and in one condition moved autonomously (user generated). The user-generated condition illustrated a naturalistic, dynamic environment involving a purposeful agent whose degree of predictability was not known in advance. The average distance between participants was measured through a video analysis custom-built in MATLAB. The user-generated condition had the largest average distance. This indicated that, rather than moving randomly (protean motion), humans may naturally employ a cybernetic escape strategy that dynamically maximizes perceived distance, regardless of the predictability of this strategy. |
format | Online Article Text |
id | pubmed-7381454 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-73814542020-08-18 Behavioral anatomy of a hunt: Using dynamic real-world paradigm and computer vision to compare human user-generated strategies with prey movement varying in predictability Sandhu, Shaktee Gulrez, Tauseef Mansell, Warren Atten Percept Psychophys Article It is commonly thought that the mind constructs predictive models of the environment to plan an appropriate behavioral response. Therefore a more predictable environment should entail better performance, and prey should move in an unpredictable (random) manner to evade capture, known as protean motion. To test this, we created a novel experimental design and analysis in which human participants took the role of predator or prey. The predator was set the task of capturing the prey, while the prey was set the task of escaping. Participants performed this task standing on separate sides of a board and controlling a marker representing them. In three conditions, the prey followed a pattern of movement with varying predictability (predictable, semi-random, and random) and in one condition moved autonomously (user generated). The user-generated condition illustrated a naturalistic, dynamic environment involving a purposeful agent whose degree of predictability was not known in advance. The average distance between participants was measured through a video analysis custom-built in MATLAB. The user-generated condition had the largest average distance. This indicated that, rather than moving randomly (protean motion), humans may naturally employ a cybernetic escape strategy that dynamically maximizes perceived distance, regardless of the predictability of this strategy. Springer US 2020-05-13 2020 /pmc/articles/PMC7381454/ /pubmed/32406004 http://dx.doi.org/10.3758/s13414-020-02016-z Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Sandhu, Shaktee Gulrez, Tauseef Mansell, Warren Behavioral anatomy of a hunt: Using dynamic real-world paradigm and computer vision to compare human user-generated strategies with prey movement varying in predictability |
title | Behavioral anatomy of a hunt: Using dynamic real-world paradigm and computer vision to compare human user-generated strategies with prey movement varying in predictability |
title_full | Behavioral anatomy of a hunt: Using dynamic real-world paradigm and computer vision to compare human user-generated strategies with prey movement varying in predictability |
title_fullStr | Behavioral anatomy of a hunt: Using dynamic real-world paradigm and computer vision to compare human user-generated strategies with prey movement varying in predictability |
title_full_unstemmed | Behavioral anatomy of a hunt: Using dynamic real-world paradigm and computer vision to compare human user-generated strategies with prey movement varying in predictability |
title_short | Behavioral anatomy of a hunt: Using dynamic real-world paradigm and computer vision to compare human user-generated strategies with prey movement varying in predictability |
title_sort | behavioral anatomy of a hunt: using dynamic real-world paradigm and computer vision to compare human user-generated strategies with prey movement varying in predictability |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7381454/ https://www.ncbi.nlm.nih.gov/pubmed/32406004 http://dx.doi.org/10.3758/s13414-020-02016-z |
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