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Virtual immersive sensorimotor training (VIST) in collegiate soccer athletes: A quasi-experimental study

A burgeoning area of innovation in sports is the use of extended realities to provide athletes with novel training environments. Evidence has demonstrated that virtual environments can be useful therapeutic tools with demonstrated positive outcomes. The purpose of this pilot investigation was to det...

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Autores principales: Reneker, Jennifer C., Pannell, W. Cody, Babl, Ryan M., Zhang, Yunxi, Lirette, Seth T., Adah, Felix, Reneker, Matthew R.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7385459/
https://www.ncbi.nlm.nih.gov/pubmed/32743105
http://dx.doi.org/10.1016/j.heliyon.2020.e04527
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author Reneker, Jennifer C.
Pannell, W. Cody
Babl, Ryan M.
Zhang, Yunxi
Lirette, Seth T.
Adah, Felix
Reneker, Matthew R.
author_facet Reneker, Jennifer C.
Pannell, W. Cody
Babl, Ryan M.
Zhang, Yunxi
Lirette, Seth T.
Adah, Felix
Reneker, Matthew R.
author_sort Reneker, Jennifer C.
collection PubMed
description A burgeoning area of innovation in sports is the use of extended realities to provide athletes with novel training environments. Evidence has demonstrated that virtual environments can be useful therapeutic tools with demonstrated positive outcomes. The purpose of this pilot investigation was to determine the effects of virtual immersive sensorimotor training intervention by quantifying 1) the training effect measured via change in performance pre-to post-intervention on the virtual reality exercises, 2) the difference in the in clinical measures of functional sensorimotor control, 3) the injury incidence rate, and 4) on-field performance during soccer competitions. Statistical analyses were used to describe differences between an experimental and a control group. Participants were recruited from the men and women's soccer teams at two universities in the United States. Participants at one university were in the experimental group (n = 78) and received virtual immersive sensorimotor training, consisting of nine novel exercises in headset virtual reality, twice each week for six weeks. Participants at the second university were in the control group (n = 52). The virtual exercises were developed with reference to the rehabilitative principles of neuroplasticity to train various neurologic processes, contributing to overall sensorimotor control. This includes vestibular, visual and oculomotor activities, cervical neuromotor control training, movement coordination, and postural/balance exercises. The results indicate significant positive training effects pre-to post-intervention in seven of the nine training exercises (p ≤ 0.005) and improvement in clinical tests of cervical neuromotor control, balance, and inspection time (p ≤ 0.009) in the experimental group compared to the control. One of the virtual training exercises was positively associated with on-field performance (p = 0.022). No differences in injury rate or overall on-field performance metrics between the experimental and control were detected. This research study provides evidence of training and positive transfer from virtual to real-world environments, supporting the use of these novel virtual exercises to improve measures of sensorimotor control in healthy soccer athletes.
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spelling pubmed-73854592020-07-30 Virtual immersive sensorimotor training (VIST) in collegiate soccer athletes: A quasi-experimental study Reneker, Jennifer C. Pannell, W. Cody Babl, Ryan M. Zhang, Yunxi Lirette, Seth T. Adah, Felix Reneker, Matthew R. Heliyon Article A burgeoning area of innovation in sports is the use of extended realities to provide athletes with novel training environments. Evidence has demonstrated that virtual environments can be useful therapeutic tools with demonstrated positive outcomes. The purpose of this pilot investigation was to determine the effects of virtual immersive sensorimotor training intervention by quantifying 1) the training effect measured via change in performance pre-to post-intervention on the virtual reality exercises, 2) the difference in the in clinical measures of functional sensorimotor control, 3) the injury incidence rate, and 4) on-field performance during soccer competitions. Statistical analyses were used to describe differences between an experimental and a control group. Participants were recruited from the men and women's soccer teams at two universities in the United States. Participants at one university were in the experimental group (n = 78) and received virtual immersive sensorimotor training, consisting of nine novel exercises in headset virtual reality, twice each week for six weeks. Participants at the second university were in the control group (n = 52). The virtual exercises were developed with reference to the rehabilitative principles of neuroplasticity to train various neurologic processes, contributing to overall sensorimotor control. This includes vestibular, visual and oculomotor activities, cervical neuromotor control training, movement coordination, and postural/balance exercises. The results indicate significant positive training effects pre-to post-intervention in seven of the nine training exercises (p ≤ 0.005) and improvement in clinical tests of cervical neuromotor control, balance, and inspection time (p ≤ 0.009) in the experimental group compared to the control. One of the virtual training exercises was positively associated with on-field performance (p = 0.022). No differences in injury rate or overall on-field performance metrics between the experimental and control were detected. This research study provides evidence of training and positive transfer from virtual to real-world environments, supporting the use of these novel virtual exercises to improve measures of sensorimotor control in healthy soccer athletes. Elsevier 2020-07-24 /pmc/articles/PMC7385459/ /pubmed/32743105 http://dx.doi.org/10.1016/j.heliyon.2020.e04527 Text en © 2020 The Authors http://creativecommons.org/licenses/by/4.0/ This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Reneker, Jennifer C.
Pannell, W. Cody
Babl, Ryan M.
Zhang, Yunxi
Lirette, Seth T.
Adah, Felix
Reneker, Matthew R.
Virtual immersive sensorimotor training (VIST) in collegiate soccer athletes: A quasi-experimental study
title Virtual immersive sensorimotor training (VIST) in collegiate soccer athletes: A quasi-experimental study
title_full Virtual immersive sensorimotor training (VIST) in collegiate soccer athletes: A quasi-experimental study
title_fullStr Virtual immersive sensorimotor training (VIST) in collegiate soccer athletes: A quasi-experimental study
title_full_unstemmed Virtual immersive sensorimotor training (VIST) in collegiate soccer athletes: A quasi-experimental study
title_short Virtual immersive sensorimotor training (VIST) in collegiate soccer athletes: A quasi-experimental study
title_sort virtual immersive sensorimotor training (vist) in collegiate soccer athletes: a quasi-experimental study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7385459/
https://www.ncbi.nlm.nih.gov/pubmed/32743105
http://dx.doi.org/10.1016/j.heliyon.2020.e04527
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