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Motivational Profiling of League of Legends Players
Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750 players of League of Legends, a popular Multiplaye...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7387664/ https://www.ncbi.nlm.nih.gov/pubmed/32793019 http://dx.doi.org/10.3389/fpsyg.2020.01307 |
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author | Brühlmann, Florian Baumgartner, Philipp Wallner, Günter Kriglstein, Simone Mekler, Elisa D. |
author_facet | Brühlmann, Florian Baumgartner, Philipp Wallner, Günter Kriglstein, Simone Mekler, Elisa D. |
author_sort | Brühlmann, Florian |
collection | PubMed |
description | Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750 players of League of Legends, a popular Multiplayer Online Battle Arena game. Based on the motivational regulations posited by Self-Determination Theory and Latent Profile Analysis, we identify four distinct motivational profiles, which differ with regards to player experience and, to a lesser extent, in-game behavior. While the more self-determined profiles “Intrinsic” and “Autonomous” report mainly positive experience-related outcomes, a considerable part of the player base does not. Players of the “Amotivated” and “External” profile derive less enjoyment, experience more negative affect and tension, and score lower on vitality, indicating game engagement that is potentially detrimental to players' well-being. With regards to game metrics, minor differences in the rate of assists in unranked matches and performance indicators were observed between profiles. This strengthens the notion that differences in experiences are not necessarily reflected in differences in behavioral game metrics. Our findings provide insights into the interplay of player motivation, experience, and in-game behavior, contributing to a more nuanced understanding of player-computer interaction. |
format | Online Article Text |
id | pubmed-7387664 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-73876642020-08-12 Motivational Profiling of League of Legends Players Brühlmann, Florian Baumgartner, Philipp Wallner, Günter Kriglstein, Simone Mekler, Elisa D. Front Psychol Psychology Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750 players of League of Legends, a popular Multiplayer Online Battle Arena game. Based on the motivational regulations posited by Self-Determination Theory and Latent Profile Analysis, we identify four distinct motivational profiles, which differ with regards to player experience and, to a lesser extent, in-game behavior. While the more self-determined profiles “Intrinsic” and “Autonomous” report mainly positive experience-related outcomes, a considerable part of the player base does not. Players of the “Amotivated” and “External” profile derive less enjoyment, experience more negative affect and tension, and score lower on vitality, indicating game engagement that is potentially detrimental to players' well-being. With regards to game metrics, minor differences in the rate of assists in unranked matches and performance indicators were observed between profiles. This strengthens the notion that differences in experiences are not necessarily reflected in differences in behavioral game metrics. Our findings provide insights into the interplay of player motivation, experience, and in-game behavior, contributing to a more nuanced understanding of player-computer interaction. Frontiers Media S.A. 2020-07-22 /pmc/articles/PMC7387664/ /pubmed/32793019 http://dx.doi.org/10.3389/fpsyg.2020.01307 Text en Copyright © 2020 Brühlmann, Baumgartner, Wallner, Kriglstein and Mekler. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Brühlmann, Florian Baumgartner, Philipp Wallner, Günter Kriglstein, Simone Mekler, Elisa D. Motivational Profiling of League of Legends Players |
title | Motivational Profiling of League of Legends Players |
title_full | Motivational Profiling of League of Legends Players |
title_fullStr | Motivational Profiling of League of Legends Players |
title_full_unstemmed | Motivational Profiling of League of Legends Players |
title_short | Motivational Profiling of League of Legends Players |
title_sort | motivational profiling of league of legends players |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7387664/ https://www.ncbi.nlm.nih.gov/pubmed/32793019 http://dx.doi.org/10.3389/fpsyg.2020.01307 |
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