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Motivational Profiling of League of Legends Players

Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750 players of League of Legends, a popular Multiplaye...

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Autores principales: Brühlmann, Florian, Baumgartner, Philipp, Wallner, Günter, Kriglstein, Simone, Mekler, Elisa D.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7387664/
https://www.ncbi.nlm.nih.gov/pubmed/32793019
http://dx.doi.org/10.3389/fpsyg.2020.01307
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author Brühlmann, Florian
Baumgartner, Philipp
Wallner, Günter
Kriglstein, Simone
Mekler, Elisa D.
author_facet Brühlmann, Florian
Baumgartner, Philipp
Wallner, Günter
Kriglstein, Simone
Mekler, Elisa D.
author_sort Brühlmann, Florian
collection PubMed
description Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750 players of League of Legends, a popular Multiplayer Online Battle Arena game. Based on the motivational regulations posited by Self-Determination Theory and Latent Profile Analysis, we identify four distinct motivational profiles, which differ with regards to player experience and, to a lesser extent, in-game behavior. While the more self-determined profiles “Intrinsic” and “Autonomous” report mainly positive experience-related outcomes, a considerable part of the player base does not. Players of the “Amotivated” and “External” profile derive less enjoyment, experience more negative affect and tension, and score lower on vitality, indicating game engagement that is potentially detrimental to players' well-being. With regards to game metrics, minor differences in the rate of assists in unranked matches and performance indicators were observed between profiles. This strengthens the notion that differences in experiences are not necessarily reflected in differences in behavioral game metrics. Our findings provide insights into the interplay of player motivation, experience, and in-game behavior, contributing to a more nuanced understanding of player-computer interaction.
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spelling pubmed-73876642020-08-12 Motivational Profiling of League of Legends Players Brühlmann, Florian Baumgartner, Philipp Wallner, Günter Kriglstein, Simone Mekler, Elisa D. Front Psychol Psychology Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750 players of League of Legends, a popular Multiplayer Online Battle Arena game. Based on the motivational regulations posited by Self-Determination Theory and Latent Profile Analysis, we identify four distinct motivational profiles, which differ with regards to player experience and, to a lesser extent, in-game behavior. While the more self-determined profiles “Intrinsic” and “Autonomous” report mainly positive experience-related outcomes, a considerable part of the player base does not. Players of the “Amotivated” and “External” profile derive less enjoyment, experience more negative affect and tension, and score lower on vitality, indicating game engagement that is potentially detrimental to players' well-being. With regards to game metrics, minor differences in the rate of assists in unranked matches and performance indicators were observed between profiles. This strengthens the notion that differences in experiences are not necessarily reflected in differences in behavioral game metrics. Our findings provide insights into the interplay of player motivation, experience, and in-game behavior, contributing to a more nuanced understanding of player-computer interaction. Frontiers Media S.A. 2020-07-22 /pmc/articles/PMC7387664/ /pubmed/32793019 http://dx.doi.org/10.3389/fpsyg.2020.01307 Text en Copyright © 2020 Brühlmann, Baumgartner, Wallner, Kriglstein and Mekler. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Brühlmann, Florian
Baumgartner, Philipp
Wallner, Günter
Kriglstein, Simone
Mekler, Elisa D.
Motivational Profiling of League of Legends Players
title Motivational Profiling of League of Legends Players
title_full Motivational Profiling of League of Legends Players
title_fullStr Motivational Profiling of League of Legends Players
title_full_unstemmed Motivational Profiling of League of Legends Players
title_short Motivational Profiling of League of Legends Players
title_sort motivational profiling of league of legends players
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7387664/
https://www.ncbi.nlm.nih.gov/pubmed/32793019
http://dx.doi.org/10.3389/fpsyg.2020.01307
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