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School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol

Games and/or gamification seem to be a promising area for educational and health research. These strategies are being increasingly used for improving health indicators, even in educational settings; however, there is little information about these terms within the school to promote physical activity...

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Autores principales: Saucedo-Araujo, Romina Gisele, Chillón, Palma, Pérez-López, Isaac J., Barranco-Ruiz, Yaira
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7400426/
https://www.ncbi.nlm.nih.gov/pubmed/32709132
http://dx.doi.org/10.3390/ijerph17145186
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author Saucedo-Araujo, Romina Gisele
Chillón, Palma
Pérez-López, Isaac J.
Barranco-Ruiz, Yaira
author_facet Saucedo-Araujo, Romina Gisele
Chillón, Palma
Pérez-López, Isaac J.
Barranco-Ruiz, Yaira
author_sort Saucedo-Araujo, Romina Gisele
collection PubMed
description Games and/or gamification seem to be a promising area for educational and health research. These strategies are being increasingly used for improving health indicators, even in educational settings; however, there is little information about these terms within the school to promote physical activity (PA). Objective: the aim of this study is to describe a systematic review protocol of school-based interventions for promoting PA in pre-schoolers, children, and adolescent students using games and gamification. Methods: This review protocol is registered in International prospective register of systematic reviews (PROSPERO) (CRD42019123521). Scientific databases include PubMed, Web of Science, SportDiscus, Cochrane Library, ERIC, and PsycINFO. A standardized procedure will be executed following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses protocol (PRISMA-P) checklist for conducting systematic review protocols and the PICOS (Population, Interventions, Comparators, Outcomes, and Study design) tool to address an appropriate search strategy. Detailed information will be extracted, including a quantitative assessment using effect sizes to compare the interventions and a qualitative assessment using the Evaluation of Public Health Practice Projects (EPHPP) tool. Conclusion: This systematic review protocol contributes to establishing future systematic reviews using games and gamification strategies in school settings in order to examine their effect on PA outcomes among youth. Additionally, an update and clarification on the different terms in the school context have been included.
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spelling pubmed-74004262020-08-07 School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol Saucedo-Araujo, Romina Gisele Chillón, Palma Pérez-López, Isaac J. Barranco-Ruiz, Yaira Int J Environ Res Public Health Protocol Games and/or gamification seem to be a promising area for educational and health research. These strategies are being increasingly used for improving health indicators, even in educational settings; however, there is little information about these terms within the school to promote physical activity (PA). Objective: the aim of this study is to describe a systematic review protocol of school-based interventions for promoting PA in pre-schoolers, children, and adolescent students using games and gamification. Methods: This review protocol is registered in International prospective register of systematic reviews (PROSPERO) (CRD42019123521). Scientific databases include PubMed, Web of Science, SportDiscus, Cochrane Library, ERIC, and PsycINFO. A standardized procedure will be executed following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses protocol (PRISMA-P) checklist for conducting systematic review protocols and the PICOS (Population, Interventions, Comparators, Outcomes, and Study design) tool to address an appropriate search strategy. Detailed information will be extracted, including a quantitative assessment using effect sizes to compare the interventions and a qualitative assessment using the Evaluation of Public Health Practice Projects (EPHPP) tool. Conclusion: This systematic review protocol contributes to establishing future systematic reviews using games and gamification strategies in school settings in order to examine their effect on PA outcomes among youth. Additionally, an update and clarification on the different terms in the school context have been included. MDPI 2020-07-17 2020-07 /pmc/articles/PMC7400426/ /pubmed/32709132 http://dx.doi.org/10.3390/ijerph17145186 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Protocol
Saucedo-Araujo, Romina Gisele
Chillón, Palma
Pérez-López, Isaac J.
Barranco-Ruiz, Yaira
School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol
title School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol
title_full School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol
title_fullStr School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol
title_full_unstemmed School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol
title_short School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol
title_sort school-based interventions for promoting physical activity using games and gamification: a systematic review protocol
topic Protocol
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7400426/
https://www.ncbi.nlm.nih.gov/pubmed/32709132
http://dx.doi.org/10.3390/ijerph17145186
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