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Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events
The purpose of this study was to conceptualize social atmospherics in the context of esports attendance and examine the relationship among social atmospherics, affective responses, and behavioral intention. Based on review literature, we conceptualized social atmospherics as five dimensions in espor...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2020
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7403203/ https://www.ncbi.nlm.nih.gov/pubmed/32849018 http://dx.doi.org/10.3389/fpsyg.2020.01671 |
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author | Jang, Wooyoung W. Kim, Kyungyeol A. Byon, Kevin K. |
author_facet | Jang, Wooyoung W. Kim, Kyungyeol A. Byon, Kevin K. |
author_sort | Jang, Wooyoung W. |
collection | PubMed |
description | The purpose of this study was to conceptualize social atmospherics in the context of esports attendance and examine the relationship among social atmospherics, affective responses, and behavioral intention. Based on review literature, we conceptualized social atmospherics as five dimensions in esports events’ environments: social density, suitable behavior, similarity, cosplay, and cheering behavior. Notably, cosplay (i.e., a portmanteau of the words “costumes” and “play”) and cheering behavior factors adopted from extant social atmospherics served to capture the unique features associated with esports events. Via an online survey, data were collected (n = 372) from esports fans who have experienced attending esports events. The data set was split into half; the first data set (n = 189) was used to examine the psychometric properties of the measurement model and the second data set (n = 184) was employed to test the hypothesized model. The initial model fit was not shown to be acceptable. The model was re-estimated using the second data set after dropping four items with low factor loadings, resulting in the acceptable model fit. The results via structural equation modeling indicated that cheering behavior, similarity, cosplay, and social density positively and significantly influenced affective responses and behavioral intention. However, there was no significant relationship between suitable behavior and affective responses. In terms of theoretical contributions, we tested a five-factor model of social atmospherics associated with esports events and its effects on behavioral intention through affective responses. The findings in this study extend the sportscape model (Wakefield and Sloan, 1995) by incorporating the mediating effect of affective responses and expand the utility of the Stimulus–Organism–Response (SOR) framework as a viable theory that can explain esports consumption behavior. |
format | Online Article Text |
id | pubmed-7403203 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-74032032020-08-25 Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events Jang, Wooyoung W. Kim, Kyungyeol A. Byon, Kevin K. Front Psychol Psychology The purpose of this study was to conceptualize social atmospherics in the context of esports attendance and examine the relationship among social atmospherics, affective responses, and behavioral intention. Based on review literature, we conceptualized social atmospherics as five dimensions in esports events’ environments: social density, suitable behavior, similarity, cosplay, and cheering behavior. Notably, cosplay (i.e., a portmanteau of the words “costumes” and “play”) and cheering behavior factors adopted from extant social atmospherics served to capture the unique features associated with esports events. Via an online survey, data were collected (n = 372) from esports fans who have experienced attending esports events. The data set was split into half; the first data set (n = 189) was used to examine the psychometric properties of the measurement model and the second data set (n = 184) was employed to test the hypothesized model. The initial model fit was not shown to be acceptable. The model was re-estimated using the second data set after dropping four items with low factor loadings, resulting in the acceptable model fit. The results via structural equation modeling indicated that cheering behavior, similarity, cosplay, and social density positively and significantly influenced affective responses and behavioral intention. However, there was no significant relationship between suitable behavior and affective responses. In terms of theoretical contributions, we tested a five-factor model of social atmospherics associated with esports events and its effects on behavioral intention through affective responses. The findings in this study extend the sportscape model (Wakefield and Sloan, 1995) by incorporating the mediating effect of affective responses and expand the utility of the Stimulus–Organism–Response (SOR) framework as a viable theory that can explain esports consumption behavior. Frontiers Media S.A. 2020-07-29 /pmc/articles/PMC7403203/ /pubmed/32849018 http://dx.doi.org/10.3389/fpsyg.2020.01671 Text en Copyright © 2020 Jang, Kim and Byon. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Jang, Wooyoung W. Kim, Kyungyeol A. Byon, Kevin K. Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events |
title | Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events |
title_full | Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events |
title_fullStr | Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events |
title_full_unstemmed | Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events |
title_short | Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events |
title_sort | social atmospherics, affective response, and behavioral intention associated with esports events |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7403203/ https://www.ncbi.nlm.nih.gov/pubmed/32849018 http://dx.doi.org/10.3389/fpsyg.2020.01671 |
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