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Size and shape constancy in consumer virtual reality

With the increase in popularity of consumer virtual reality headsets, for research and other applications, it is important to understand the accuracy of 3D perception in VR. We investigated the perceptual accuracy of near-field virtual distances using a size and shape constancy task, in two commerci...

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Detalles Bibliográficos
Autores principales: Hornsey, Rebecca L., Hibbard, Paul B., Scarfe, Peter
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7406483/
https://www.ncbi.nlm.nih.gov/pubmed/32399659
http://dx.doi.org/10.3758/s13428-019-01336-9
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author Hornsey, Rebecca L.
Hibbard, Paul B.
Scarfe, Peter
author_facet Hornsey, Rebecca L.
Hibbard, Paul B.
Scarfe, Peter
author_sort Hornsey, Rebecca L.
collection PubMed
description With the increase in popularity of consumer virtual reality headsets, for research and other applications, it is important to understand the accuracy of 3D perception in VR. We investigated the perceptual accuracy of near-field virtual distances using a size and shape constancy task, in two commercially available devices. Participants wore either the HTC Vive or the Oculus Rift and adjusted the size of a virtual stimulus to match the geometric qualities (size and depth) of a physical stimulus they were able to refer to haptically. The judgments participants made allowed for an indirect measure of their perception of the egocentric, virtual distance to the stimuli. The data show under-constancy and are consistent with research from carefully calibrated psychophysical techniques. There was no difference in the degree of constancy found in the two headsets. We conclude that consumer virtual reality headsets provide a sufficiently high degree of accuracy in distance perception, to allow them to be used confidently in future experimental vision science, and other research applications in psychology.
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spelling pubmed-74064832020-08-13 Size and shape constancy in consumer virtual reality Hornsey, Rebecca L. Hibbard, Paul B. Scarfe, Peter Behav Res Methods Article With the increase in popularity of consumer virtual reality headsets, for research and other applications, it is important to understand the accuracy of 3D perception in VR. We investigated the perceptual accuracy of near-field virtual distances using a size and shape constancy task, in two commercially available devices. Participants wore either the HTC Vive or the Oculus Rift and adjusted the size of a virtual stimulus to match the geometric qualities (size and depth) of a physical stimulus they were able to refer to haptically. The judgments participants made allowed for an indirect measure of their perception of the egocentric, virtual distance to the stimuli. The data show under-constancy and are consistent with research from carefully calibrated psychophysical techniques. There was no difference in the degree of constancy found in the two headsets. We conclude that consumer virtual reality headsets provide a sufficiently high degree of accuracy in distance perception, to allow them to be used confidently in future experimental vision science, and other research applications in psychology. Springer US 2020-05-12 2020 /pmc/articles/PMC7406483/ /pubmed/32399659 http://dx.doi.org/10.3758/s13428-019-01336-9 Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Hornsey, Rebecca L.
Hibbard, Paul B.
Scarfe, Peter
Size and shape constancy in consumer virtual reality
title Size and shape constancy in consumer virtual reality
title_full Size and shape constancy in consumer virtual reality
title_fullStr Size and shape constancy in consumer virtual reality
title_full_unstemmed Size and shape constancy in consumer virtual reality
title_short Size and shape constancy in consumer virtual reality
title_sort size and shape constancy in consumer virtual reality
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7406483/
https://www.ncbi.nlm.nih.gov/pubmed/32399659
http://dx.doi.org/10.3758/s13428-019-01336-9
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