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Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment
In visual search, participants can incidentally learn spatial target-distractor configurations, leading to shorter search times for repeated compared to novel configurations. Usually, this is tested within the limited visual field provided by a computer monitor. While contextual cueing is typically...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7407752/ https://www.ncbi.nlm.nih.gov/pubmed/32668806 http://dx.doi.org/10.3390/brainsci10070446 |
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author | Marek, Nico Pollmann, Stefan |
author_facet | Marek, Nico Pollmann, Stefan |
author_sort | Marek, Nico |
collection | PubMed |
description | In visual search, participants can incidentally learn spatial target-distractor configurations, leading to shorter search times for repeated compared to novel configurations. Usually, this is tested within the limited visual field provided by a computer monitor. While contextual cueing is typically investigated on two-dimensional screens, we present for the first time an implementation of a classic contextual cueing task (search for a T-shape among L-shapes) in a three-dimensional virtual environment. This enabled us to test if the typical finding of incidental learning of repeated search configurations, manifested by shorter search times, would hold in a three-dimensional virtual reality (VR) environment. One specific aspect that was tested by combining virtual reality and contextual cueing was if contextual cueing would hold for targets outside the initial field of view (FOV), requiring head movements to be found. In keeping with two-dimensional search studies, reduced search times were observed after the first epoch and remained stable in the remaining experiment. Importantly, comparable search time reductions were observed for targets both within and outside of the initial FOV. The results show that a repeated distractors-only configuration in the initial FOV can guide search for target locations requiring a head movement to be seen. |
format | Online Article Text |
id | pubmed-7407752 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-74077522020-08-12 Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment Marek, Nico Pollmann, Stefan Brain Sci Article In visual search, participants can incidentally learn spatial target-distractor configurations, leading to shorter search times for repeated compared to novel configurations. Usually, this is tested within the limited visual field provided by a computer monitor. While contextual cueing is typically investigated on two-dimensional screens, we present for the first time an implementation of a classic contextual cueing task (search for a T-shape among L-shapes) in a three-dimensional virtual environment. This enabled us to test if the typical finding of incidental learning of repeated search configurations, manifested by shorter search times, would hold in a three-dimensional virtual reality (VR) environment. One specific aspect that was tested by combining virtual reality and contextual cueing was if contextual cueing would hold for targets outside the initial field of view (FOV), requiring head movements to be found. In keeping with two-dimensional search studies, reduced search times were observed after the first epoch and remained stable in the remaining experiment. Importantly, comparable search time reductions were observed for targets both within and outside of the initial FOV. The results show that a repeated distractors-only configuration in the initial FOV can guide search for target locations requiring a head movement to be seen. MDPI 2020-07-13 /pmc/articles/PMC7407752/ /pubmed/32668806 http://dx.doi.org/10.3390/brainsci10070446 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Marek, Nico Pollmann, Stefan Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment |
title | Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment |
title_full | Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment |
title_fullStr | Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment |
title_full_unstemmed | Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment |
title_short | Contextual-Cueing beyond the Initial Field of View—A Virtual Reality Experiment |
title_sort | contextual-cueing beyond the initial field of view—a virtual reality experiment |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7407752/ https://www.ncbi.nlm.nih.gov/pubmed/32668806 http://dx.doi.org/10.3390/brainsci10070446 |
work_keys_str_mv | AT mareknico contextualcueingbeyondtheinitialfieldofviewavirtualrealityexperiment AT pollmannstefan contextualcueingbeyondtheinitialfieldofviewavirtualrealityexperiment |