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Quality Criteria for Serious Games: Serious Part, Game Part, and Balance

Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious games, that is, simultaneous achievement of i...

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Detalles Bibliográficos
Autores principales: Caserman, Polona, Hoffmann, Katrin, Müller, Philipp, Schaub, Marcel, Straßburg, Katharina, Wiemeyer, Josef, Bruder, Regina, Göbel, Stefan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7414398/
https://www.ncbi.nlm.nih.gov/pubmed/32706669
http://dx.doi.org/10.2196/19037
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author Caserman, Polona
Hoffmann, Katrin
Müller, Philipp
Schaub, Marcel
Straßburg, Katharina
Wiemeyer, Josef
Bruder, Regina
Göbel, Stefan
author_facet Caserman, Polona
Hoffmann, Katrin
Müller, Philipp
Schaub, Marcel
Straßburg, Katharina
Wiemeyer, Josef
Bruder, Regina
Göbel, Stefan
author_sort Caserman, Polona
collection PubMed
description Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious games, that is, simultaneous achievement of intended effects (serious part) and entertainment (game part), is not adequately considered in these studies. This paper aims to identify essential quality criteria for serious games. The fundamental goal of our research is to identify important factors of serious games and to adapt the existing principles and requirements from game-related literature to effective and attractive serious games. In addition to the review of the relevant literature, we also include workshop results. Furthermore, we analyzed and summarized 22 state-of-the-art serious games for education and health. The selected best-practice serious games either prove their effectiveness through scientific studies or by winning game awards. For the analysis of these games, we refer to “DIN SPEC 91380 Serious Games Metadata Format.” A summarized text states quality criteria for both the serious and the game part, and especially the balance between them. We provide guidelines for high-quality serious games drawn from literature analysis and in close cooperation with domain experts.
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spelling pubmed-74143982020-08-20 Quality Criteria for Serious Games: Serious Part, Game Part, and Balance Caserman, Polona Hoffmann, Katrin Müller, Philipp Schaub, Marcel Straßburg, Katharina Wiemeyer, Josef Bruder, Regina Göbel, Stefan JMIR Serious Games Viewpoint Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious games, that is, simultaneous achievement of intended effects (serious part) and entertainment (game part), is not adequately considered in these studies. This paper aims to identify essential quality criteria for serious games. The fundamental goal of our research is to identify important factors of serious games and to adapt the existing principles and requirements from game-related literature to effective and attractive serious games. In addition to the review of the relevant literature, we also include workshop results. Furthermore, we analyzed and summarized 22 state-of-the-art serious games for education and health. The selected best-practice serious games either prove their effectiveness through scientific studies or by winning game awards. For the analysis of these games, we refer to “DIN SPEC 91380 Serious Games Metadata Format.” A summarized text states quality criteria for both the serious and the game part, and especially the balance between them. We provide guidelines for high-quality serious games drawn from literature analysis and in close cooperation with domain experts. JMIR Publications 2020-07-24 /pmc/articles/PMC7414398/ /pubmed/32706669 http://dx.doi.org/10.2196/19037 Text en ©Polona Caserman, Katrin Hoffmann, Philipp Müller, Marcel Schaub, Katharina Straßburg, Josef Wiemeyer, Regina Bruder, Stefan Göbel. Originally published in JMIR Serious Games (http://games.jmir.org), 24.07.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Viewpoint
Caserman, Polona
Hoffmann, Katrin
Müller, Philipp
Schaub, Marcel
Straßburg, Katharina
Wiemeyer, Josef
Bruder, Regina
Göbel, Stefan
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
title Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
title_full Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
title_fullStr Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
title_full_unstemmed Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
title_short Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
title_sort quality criteria for serious games: serious part, game part, and balance
topic Viewpoint
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7414398/
https://www.ncbi.nlm.nih.gov/pubmed/32706669
http://dx.doi.org/10.2196/19037
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