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Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder

Gambling providers use varied and complex marketing techniques, including marketing that targets the individual directly. Previous research indicates that individuals with gambling disorder are disproportionately influenced by gambling marketing, however, very few studies have examined gamblers’ exp...

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Autores principales: Syvertsen, André, Pallesen, Ståle, Erevik, Eilin Kristine, Mentzoni, Rune Aune
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7419596/
https://www.ncbi.nlm.nih.gov/pubmed/32849146
http://dx.doi.org/10.3389/fpsyg.2020.01957
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author Syvertsen, André
Pallesen, Ståle
Erevik, Eilin Kristine
Mentzoni, Rune Aune
author_facet Syvertsen, André
Pallesen, Ståle
Erevik, Eilin Kristine
Mentzoni, Rune Aune
author_sort Syvertsen, André
collection PubMed
description Gambling providers use varied and complex marketing techniques, including marketing that targets the individual directly. Previous research indicates that individuals with gambling disorder are disproportionately influenced by gambling marketing, however, very few studies have examined gamblers’ experiences with direct marketing. The current exploratory interview study examined experiences with direct gambling marketing among 12 individuals with either current (n = 5) or lifetime (n = 7) gambling disorder. A broad research question was employed encompassing experiences with different types of direct marketing and corresponding attitudes, influences, and interactions. The interview data were analyzed with thematic analysis using an inductive approach, and the participants reported extensive and varied experiences with direct marketing. Two overarching themes, with two and four subthemes, respectively, were identified. The overarching themes showed that marketing experiences were intimately connected with participants’ gambling behaviors and their relationships to their own problems. Overall, direct marketing was experienced as an interactive form of marketing with individually tailored promotions such as free gambling credits, bonuses, and special gifts. Some promotions were experienced as personal, while others were experienced as mass produced. Direct marketing was in some cases experienced as predatory and was reported to hamper the participants’ ability to cope with their gambling disorder. Participants’ attitudes toward direct marketing varied as a function of the participants’ engagement in gambling. During periods of active gambling, direct marketing was experienced as beneficial and positive as the participants took advantage of the offers or actively manipulated how the offers were made. In contrast, when attempting to reduce/abstain from gambling, the participants experienced direct marketing as aggressive, and they reported making considerable efforts to try to limit it. Direct marketing was experienced as a trigger for gambling urges and was reported to induce a conflict between gambling and abstinence. Directly marketed promotions are discussed in relation to ecological factors of access and availability that form a basis for the development of gambling disorder, and variations in experiences are related to stages of change in gambling disorder. Implications for treatment are discussed where the current findings suggest that coping with marketing should be addressed in treatment.
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spelling pubmed-74195962020-08-25 Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder Syvertsen, André Pallesen, Ståle Erevik, Eilin Kristine Mentzoni, Rune Aune Front Psychol Psychology Gambling providers use varied and complex marketing techniques, including marketing that targets the individual directly. Previous research indicates that individuals with gambling disorder are disproportionately influenced by gambling marketing, however, very few studies have examined gamblers’ experiences with direct marketing. The current exploratory interview study examined experiences with direct gambling marketing among 12 individuals with either current (n = 5) or lifetime (n = 7) gambling disorder. A broad research question was employed encompassing experiences with different types of direct marketing and corresponding attitudes, influences, and interactions. The interview data were analyzed with thematic analysis using an inductive approach, and the participants reported extensive and varied experiences with direct marketing. Two overarching themes, with two and four subthemes, respectively, were identified. The overarching themes showed that marketing experiences were intimately connected with participants’ gambling behaviors and their relationships to their own problems. Overall, direct marketing was experienced as an interactive form of marketing with individually tailored promotions such as free gambling credits, bonuses, and special gifts. Some promotions were experienced as personal, while others were experienced as mass produced. Direct marketing was in some cases experienced as predatory and was reported to hamper the participants’ ability to cope with their gambling disorder. Participants’ attitudes toward direct marketing varied as a function of the participants’ engagement in gambling. During periods of active gambling, direct marketing was experienced as beneficial and positive as the participants took advantage of the offers or actively manipulated how the offers were made. In contrast, when attempting to reduce/abstain from gambling, the participants experienced direct marketing as aggressive, and they reported making considerable efforts to try to limit it. Direct marketing was experienced as a trigger for gambling urges and was reported to induce a conflict between gambling and abstinence. Directly marketed promotions are discussed in relation to ecological factors of access and availability that form a basis for the development of gambling disorder, and variations in experiences are related to stages of change in gambling disorder. Implications for treatment are discussed where the current findings suggest that coping with marketing should be addressed in treatment. Frontiers Media S.A. 2020-08-05 /pmc/articles/PMC7419596/ /pubmed/32849146 http://dx.doi.org/10.3389/fpsyg.2020.01957 Text en Copyright © 2020 Syvertsen, Pallesen, Erevik and Mentzoni. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Syvertsen, André
Pallesen, Ståle
Erevik, Eilin Kristine
Mentzoni, Rune Aune
Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder
title Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder
title_full Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder
title_fullStr Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder
title_full_unstemmed Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder
title_short Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder
title_sort direct marketing experiences among individuals with current and lifetime gambling disorder
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7419596/
https://www.ncbi.nlm.nih.gov/pubmed/32849146
http://dx.doi.org/10.3389/fpsyg.2020.01957
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