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The effect of episodic future simulation and motivation on young children’s induced-state episodic foresight

Future simulation and motivation are two strategies that might help children improve their induced-state episodic foresight. In Study 1, 3- to 5-year-old children (N = 96) consumed pretzels (to induce thirst) and were asked what they would prefer the next day, pretzels or water. Children were random...

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Detalles Bibliográficos
Autores principales: Mahy, Caitlin E.V., Masson, Chelsey, Krause, Amanda M., Mazachowsky, Tessa R.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier Inc. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7421301/
https://www.ncbi.nlm.nih.gov/pubmed/32834469
http://dx.doi.org/10.1016/j.cogdev.2020.100934
Descripción
Sumario:Future simulation and motivation are two strategies that might help children improve their induced-state episodic foresight. In Study 1, 3- to 5-year-old children (N = 96) consumed pretzels (to induce thirst) and were asked what they would prefer the next day, pretzels or water. Children were randomly assigned to an experimental condition: (1) a standard thirsty condition, (2) an episodic simulation condition where they imagined being hungry the next day, (3) a motivation condition where children chose between a cupcake and water, or (4) a control condition (thirst was not induced). Future preferences did not differ by age and children were less likely to choose water (vs. a cupcake) in the motivation condition compared to the standard thirsty condition. Study 2 found that 3- to 5-year-old children (N = 22) were also less likely to choose water for right now versus a cupcake when thirst was induced.