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The effect of episodic future simulation and motivation on young children’s induced-state episodic foresight

Future simulation and motivation are two strategies that might help children improve their induced-state episodic foresight. In Study 1, 3- to 5-year-old children (N = 96) consumed pretzels (to induce thirst) and were asked what they would prefer the next day, pretzels or water. Children were random...

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Autores principales: Mahy, Caitlin E.V., Masson, Chelsey, Krause, Amanda M., Mazachowsky, Tessa R.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier Inc. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7421301/
https://www.ncbi.nlm.nih.gov/pubmed/32834469
http://dx.doi.org/10.1016/j.cogdev.2020.100934
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author Mahy, Caitlin E.V.
Masson, Chelsey
Krause, Amanda M.
Mazachowsky, Tessa R.
author_facet Mahy, Caitlin E.V.
Masson, Chelsey
Krause, Amanda M.
Mazachowsky, Tessa R.
author_sort Mahy, Caitlin E.V.
collection PubMed
description Future simulation and motivation are two strategies that might help children improve their induced-state episodic foresight. In Study 1, 3- to 5-year-old children (N = 96) consumed pretzels (to induce thirst) and were asked what they would prefer the next day, pretzels or water. Children were randomly assigned to an experimental condition: (1) a standard thirsty condition, (2) an episodic simulation condition where they imagined being hungry the next day, (3) a motivation condition where children chose between a cupcake and water, or (4) a control condition (thirst was not induced). Future preferences did not differ by age and children were less likely to choose water (vs. a cupcake) in the motivation condition compared to the standard thirsty condition. Study 2 found that 3- to 5-year-old children (N = 22) were also less likely to choose water for right now versus a cupcake when thirst was induced.
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spelling pubmed-74213012020-08-12 The effect of episodic future simulation and motivation on young children’s induced-state episodic foresight Mahy, Caitlin E.V. Masson, Chelsey Krause, Amanda M. Mazachowsky, Tessa R. Cogn Dev Article Future simulation and motivation are two strategies that might help children improve their induced-state episodic foresight. In Study 1, 3- to 5-year-old children (N = 96) consumed pretzels (to induce thirst) and were asked what they would prefer the next day, pretzels or water. Children were randomly assigned to an experimental condition: (1) a standard thirsty condition, (2) an episodic simulation condition where they imagined being hungry the next day, (3) a motivation condition where children chose between a cupcake and water, or (4) a control condition (thirst was not induced). Future preferences did not differ by age and children were less likely to choose water (vs. a cupcake) in the motivation condition compared to the standard thirsty condition. Study 2 found that 3- to 5-year-old children (N = 22) were also less likely to choose water for right now versus a cupcake when thirst was induced. Elsevier Inc. 2020 2020-08-12 /pmc/articles/PMC7421301/ /pubmed/32834469 http://dx.doi.org/10.1016/j.cogdev.2020.100934 Text en © 2020 Elsevier Inc. All rights reserved. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active.
spellingShingle Article
Mahy, Caitlin E.V.
Masson, Chelsey
Krause, Amanda M.
Mazachowsky, Tessa R.
The effect of episodic future simulation and motivation on young children’s induced-state episodic foresight
title The effect of episodic future simulation and motivation on young children’s induced-state episodic foresight
title_full The effect of episodic future simulation and motivation on young children’s induced-state episodic foresight
title_fullStr The effect of episodic future simulation and motivation on young children’s induced-state episodic foresight
title_full_unstemmed The effect of episodic future simulation and motivation on young children’s induced-state episodic foresight
title_short The effect of episodic future simulation and motivation on young children’s induced-state episodic foresight
title_sort effect of episodic future simulation and motivation on young children’s induced-state episodic foresight
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7421301/
https://www.ncbi.nlm.nih.gov/pubmed/32834469
http://dx.doi.org/10.1016/j.cogdev.2020.100934
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