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Empirical validation of a touchscreen probabilistic reward task in rats

Anhedonia, the loss of pleasure from previously rewarding activities, is implicated in several neuropsychiatric conditions, including major depressive disorder (MDD). In order to accelerate drug development for mood disorders, quantitative approaches are needed to objectively measure responsiveness...

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Autores principales: Kangas, Brian D., Wooldridge, Lisa M., Luc, Oanh T., Bergman, Jack, Pizzagalli, Diego A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7426406/
https://www.ncbi.nlm.nih.gov/pubmed/32792526
http://dx.doi.org/10.1038/s41398-020-00969-1
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author Kangas, Brian D.
Wooldridge, Lisa M.
Luc, Oanh T.
Bergman, Jack
Pizzagalli, Diego A.
author_facet Kangas, Brian D.
Wooldridge, Lisa M.
Luc, Oanh T.
Bergman, Jack
Pizzagalli, Diego A.
author_sort Kangas, Brian D.
collection PubMed
description Anhedonia, the loss of pleasure from previously rewarding activities, is implicated in several neuropsychiatric conditions, including major depressive disorder (MDD). In order to accelerate drug development for mood disorders, quantitative approaches are needed to objectively measure responsiveness to reward as a means to identify deficits. One such approach, the probabilistic reward task (PRT), uses visual discrimination methodology to quantify reward learning. In this computerized task, humans make visual discriminations, and probabilistic contingencies are arranged such that correct responses to one alternative are rewarded more often (rich) than correct responses to the other (lean). Healthy participants consistently develop a response bias in favor of the rich alternative. However, participants with MDD typically exhibit lower response biases, and this blunting correlates with current and future anhedonia. The present studies validated a touchscreen-based PRT in rodents with formal and functional similarity to the human task. First, rats were trained to discriminate between two lines that differed in length. Next, parametric manipulations of probabilistic contingencies, line-length stimuli, and drug treatment (amphetamine, 0.32–3.2 mg/kg; scopolamine, 0.1–1.0 mg/kg; oxycodone, 0.1–1.0 mg/kg) on response bias were evaluated. Results demonstrated orderly shifts in bias and discriminability that varied as a function of, respectively, the asymmetry of rich/lean probabilities and disparity in line lengths. Drugs that enhance reward responsiveness (amphetamine and scopolamine, but not oxycodone) increased bias, verifying pharmacological task sensitivity. Finally, performance outcomes under optimized conditions were replicated in female rats. Collectively, the touchscreen-based rodent PRT appears to have high preclinical value as a quantitative assay of reward learning.
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spelling pubmed-74264062020-08-18 Empirical validation of a touchscreen probabilistic reward task in rats Kangas, Brian D. Wooldridge, Lisa M. Luc, Oanh T. Bergman, Jack Pizzagalli, Diego A. Transl Psychiatry Article Anhedonia, the loss of pleasure from previously rewarding activities, is implicated in several neuropsychiatric conditions, including major depressive disorder (MDD). In order to accelerate drug development for mood disorders, quantitative approaches are needed to objectively measure responsiveness to reward as a means to identify deficits. One such approach, the probabilistic reward task (PRT), uses visual discrimination methodology to quantify reward learning. In this computerized task, humans make visual discriminations, and probabilistic contingencies are arranged such that correct responses to one alternative are rewarded more often (rich) than correct responses to the other (lean). Healthy participants consistently develop a response bias in favor of the rich alternative. However, participants with MDD typically exhibit lower response biases, and this blunting correlates with current and future anhedonia. The present studies validated a touchscreen-based PRT in rodents with formal and functional similarity to the human task. First, rats were trained to discriminate between two lines that differed in length. Next, parametric manipulations of probabilistic contingencies, line-length stimuli, and drug treatment (amphetamine, 0.32–3.2 mg/kg; scopolamine, 0.1–1.0 mg/kg; oxycodone, 0.1–1.0 mg/kg) on response bias were evaluated. Results demonstrated orderly shifts in bias and discriminability that varied as a function of, respectively, the asymmetry of rich/lean probabilities and disparity in line lengths. Drugs that enhance reward responsiveness (amphetamine and scopolamine, but not oxycodone) increased bias, verifying pharmacological task sensitivity. Finally, performance outcomes under optimized conditions were replicated in female rats. Collectively, the touchscreen-based rodent PRT appears to have high preclinical value as a quantitative assay of reward learning. Nature Publishing Group UK 2020-08-13 /pmc/articles/PMC7426406/ /pubmed/32792526 http://dx.doi.org/10.1038/s41398-020-00969-1 Text en © The Author(s) 2020 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Kangas, Brian D.
Wooldridge, Lisa M.
Luc, Oanh T.
Bergman, Jack
Pizzagalli, Diego A.
Empirical validation of a touchscreen probabilistic reward task in rats
title Empirical validation of a touchscreen probabilistic reward task in rats
title_full Empirical validation of a touchscreen probabilistic reward task in rats
title_fullStr Empirical validation of a touchscreen probabilistic reward task in rats
title_full_unstemmed Empirical validation of a touchscreen probabilistic reward task in rats
title_short Empirical validation of a touchscreen probabilistic reward task in rats
title_sort empirical validation of a touchscreen probabilistic reward task in rats
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7426406/
https://www.ncbi.nlm.nih.gov/pubmed/32792526
http://dx.doi.org/10.1038/s41398-020-00969-1
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