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Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review

BACKGROUND: Serious games for health are increasingly being used to address health outcomes in patients with chronic illnesses. These studies vary in their study designs, patient populations, frameworks, outcome variables, and degree of specificity of the serious game intervention. OBJECTIVE: This s...

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Detalles Bibliográficos
Autores principales: Thomas, Teresa Hagan, Sivakumar, Varshini, Babichenko, Dmitriy, Grieve, Victoria L B, Klem, Mary Lou
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7426803/
https://www.ncbi.nlm.nih.gov/pubmed/32729836
http://dx.doi.org/10.2196/18687
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author Thomas, Teresa Hagan
Sivakumar, Varshini
Babichenko, Dmitriy
Grieve, Victoria L B
Klem, Mary Lou
author_facet Thomas, Teresa Hagan
Sivakumar, Varshini
Babichenko, Dmitriy
Grieve, Victoria L B
Klem, Mary Lou
author_sort Thomas, Teresa Hagan
collection PubMed
description BACKGROUND: Serious games for health are increasingly being used to address health outcomes in patients with chronic illnesses. These studies vary in their study designs, patient populations, frameworks, outcome variables, and degree of specificity of the serious game intervention. OBJECTIVE: This scoping review aims to clarify the conceptual features of the existing research related to serious games designed to improve cognitive and behavioral outcomes in adults with chronic illness. METHODS: We applied the Preferred Reporting Items of Systematic Reviews and Meta-Analysis for scoping reviews (PRISMA-ScR) methodology, including an a priori research question. We searched 4 electronic databases to identify articles published through November 2019. Inclusion criteria encompassed (1) adults 18 years or older; (2) patients with a diagnosis of chronic illness; (3) a serious game intervention; and (4) defined patient outcomes that assess patients’ behavioral, cognitive, or health outcomes. RESULTS: Of the 3305 articles identified, 38 were included in the review. We charted and analyzed the theoretical frameworks, key concepts, and outcome variables of these studies with summaries of features across articles. The majority of studies used a randomized controlled trial design (23/38, 61%), included a custom serious game intervention (22/38, 58%), and lacked a theoretical framework (25/38, 66%). Common outcome variables included quality of life (16/38, 42%), mood (15/38, 39%), cognitive function (13/38, 34%), symptoms (12/38, 32%), and physical activity (9/38, 24%). Key differences between studies included whether or not serious games aimed to train versus teach patients, be widely accessible versus tailored interventions, or replace versus complement current treatments. CONCLUSIONS: This scoping review defines the current landscape of research in serious games for health research targeting behavioral and cognitive outcomes in adults with chronic disease. Studies have addressed a variety of patient populations and diverse patient outcomes. Researchers wanting to build on the current research should integrate theoretical frameworks into the design of the intervention and trial to more clearly articulate the active ingredients and mechanisms of serious games.
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spelling pubmed-74268032020-08-24 Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review Thomas, Teresa Hagan Sivakumar, Varshini Babichenko, Dmitriy Grieve, Victoria L B Klem, Mary Lou JMIR Serious Games Review BACKGROUND: Serious games for health are increasingly being used to address health outcomes in patients with chronic illnesses. These studies vary in their study designs, patient populations, frameworks, outcome variables, and degree of specificity of the serious game intervention. OBJECTIVE: This scoping review aims to clarify the conceptual features of the existing research related to serious games designed to improve cognitive and behavioral outcomes in adults with chronic illness. METHODS: We applied the Preferred Reporting Items of Systematic Reviews and Meta-Analysis for scoping reviews (PRISMA-ScR) methodology, including an a priori research question. We searched 4 electronic databases to identify articles published through November 2019. Inclusion criteria encompassed (1) adults 18 years or older; (2) patients with a diagnosis of chronic illness; (3) a serious game intervention; and (4) defined patient outcomes that assess patients’ behavioral, cognitive, or health outcomes. RESULTS: Of the 3305 articles identified, 38 were included in the review. We charted and analyzed the theoretical frameworks, key concepts, and outcome variables of these studies with summaries of features across articles. The majority of studies used a randomized controlled trial design (23/38, 61%), included a custom serious game intervention (22/38, 58%), and lacked a theoretical framework (25/38, 66%). Common outcome variables included quality of life (16/38, 42%), mood (15/38, 39%), cognitive function (13/38, 34%), symptoms (12/38, 32%), and physical activity (9/38, 24%). Key differences between studies included whether or not serious games aimed to train versus teach patients, be widely accessible versus tailored interventions, or replace versus complement current treatments. CONCLUSIONS: This scoping review defines the current landscape of research in serious games for health research targeting behavioral and cognitive outcomes in adults with chronic disease. Studies have addressed a variety of patient populations and diverse patient outcomes. Researchers wanting to build on the current research should integrate theoretical frameworks into the design of the intervention and trial to more clearly articulate the active ingredients and mechanisms of serious games. JMIR Publications 2020-07-30 /pmc/articles/PMC7426803/ /pubmed/32729836 http://dx.doi.org/10.2196/18687 Text en ©Teresa Hagan Thomas, Varshini Sivakumar, Dmitriy Babichenko, Victoria L B Grieve, Mary Lou Klem. Originally published in JMIR Serious Games (http://games.jmir.org), 30.07.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Review
Thomas, Teresa Hagan
Sivakumar, Varshini
Babichenko, Dmitriy
Grieve, Victoria L B
Klem, Mary Lou
Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review
title Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review
title_full Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review
title_fullStr Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review
title_full_unstemmed Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review
title_short Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review
title_sort mapping behavioral health serious game interventions for adults with chronic illness: scoping review
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7426803/
https://www.ncbi.nlm.nih.gov/pubmed/32729836
http://dx.doi.org/10.2196/18687
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