Cargando…
Gait coordination in overground walking with a virtual reality avatar
Little information is currently available on interpersonal gait synchronization in overground walking. This is caused by difficulties in continuous gait monitoring over many steps while ensuring repeatability of experimental conditions. These challenges could be overcome by using immersive virtual r...
Autores principales: | , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7428218/ https://www.ncbi.nlm.nih.gov/pubmed/32874653 http://dx.doi.org/10.1098/rsos.200622 |
_version_ | 1783571026284642304 |
---|---|
author | Soczawa-Stronczyk, Artur A. Bocian, Mateusz |
author_facet | Soczawa-Stronczyk, Artur A. Bocian, Mateusz |
author_sort | Soczawa-Stronczyk, Artur A. |
collection | PubMed |
description | Little information is currently available on interpersonal gait synchronization in overground walking. This is caused by difficulties in continuous gait monitoring over many steps while ensuring repeatability of experimental conditions. These challenges could be overcome by using immersive virtual reality (VR), assuming it offers ecological validity. To this end, this study provides some of the first evidence of gait coordination patterns for overground walking dyads in VR. Six subjects covered the total distance of 27 km while walking with a pacer. The pacer was either a real human subject or their anatomically and biomechanically representative VR avatar driven by an artificial intelligence algorithm. Side-by-side and front-to-back arrangements were tested without and with the instruction to synchronize steps. Little evidence of spontaneous gait coordination was found in both visual conditions, but persistent gait coordination patterns were found in the case of intentional synchronization. Front-to-back rather than side-by-side arrangement consistently yielded in the latter case higher mean synchronization strength index. Although the mean magnitude of synchronization strength index was overall comparable in both visual conditions when walking under the instruction to synchronize steps, quantitative and qualitative differences were found which might be associated with common limitations of VR solutions. |
format | Online Article Text |
id | pubmed-7428218 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | The Royal Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-74282182020-08-31 Gait coordination in overground walking with a virtual reality avatar Soczawa-Stronczyk, Artur A. Bocian, Mateusz R Soc Open Sci Engineering Little information is currently available on interpersonal gait synchronization in overground walking. This is caused by difficulties in continuous gait monitoring over many steps while ensuring repeatability of experimental conditions. These challenges could be overcome by using immersive virtual reality (VR), assuming it offers ecological validity. To this end, this study provides some of the first evidence of gait coordination patterns for overground walking dyads in VR. Six subjects covered the total distance of 27 km while walking with a pacer. The pacer was either a real human subject or their anatomically and biomechanically representative VR avatar driven by an artificial intelligence algorithm. Side-by-side and front-to-back arrangements were tested without and with the instruction to synchronize steps. Little evidence of spontaneous gait coordination was found in both visual conditions, but persistent gait coordination patterns were found in the case of intentional synchronization. Front-to-back rather than side-by-side arrangement consistently yielded in the latter case higher mean synchronization strength index. Although the mean magnitude of synchronization strength index was overall comparable in both visual conditions when walking under the instruction to synchronize steps, quantitative and qualitative differences were found which might be associated with common limitations of VR solutions. The Royal Society 2020-07-15 /pmc/articles/PMC7428218/ /pubmed/32874653 http://dx.doi.org/10.1098/rsos.200622 Text en © 2020 The Authors. http://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by/4.0/http://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited. |
spellingShingle | Engineering Soczawa-Stronczyk, Artur A. Bocian, Mateusz Gait coordination in overground walking with a virtual reality avatar |
title | Gait coordination in overground walking with a virtual reality avatar |
title_full | Gait coordination in overground walking with a virtual reality avatar |
title_fullStr | Gait coordination in overground walking with a virtual reality avatar |
title_full_unstemmed | Gait coordination in overground walking with a virtual reality avatar |
title_short | Gait coordination in overground walking with a virtual reality avatar |
title_sort | gait coordination in overground walking with a virtual reality avatar |
topic | Engineering |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7428218/ https://www.ncbi.nlm.nih.gov/pubmed/32874653 http://dx.doi.org/10.1098/rsos.200622 |
work_keys_str_mv | AT soczawastronczykartura gaitcoordinationinovergroundwalkingwithavirtualrealityavatar AT bocianmateusz gaitcoordinationinovergroundwalkingwithavirtualrealityavatar |