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Augmented Reality Application to Develop a Learning Tool for Students: Transforming Cellphones into Flashcards
OBJECTIVES: Flashcards are one of the most popular and optimized ways to learn factual knowledge and improve memory performance. Students of modern age, who use smart technology and mobile devices in their daily lives, often lack the time and motivation to create and use flashcards effectively. We a...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Korean Society of Medical Informatics
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7438689/ https://www.ncbi.nlm.nih.gov/pubmed/32819042 http://dx.doi.org/10.4258/hir.2020.26.3.238 |
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author | Sharmin, Nazlee Chow, Ava K. |
author_facet | Sharmin, Nazlee Chow, Ava K. |
author_sort | Sharmin, Nazlee |
collection | PubMed |
description | OBJECTIVES: Flashcards are one of the most popular and optimized ways to learn factual knowledge and improve memory performance. Students of modern age, who use smart technology and mobile devices in their daily lives, often lack the time and motivation to create and use flashcards effectively. We aim to use the inseparable relationship between university students and their smartphones to create new options for higher education, converting their cellphones into flashcards. We have used this new technology to develop a simple application (app) to convert the smart mobile devices of students into flashcards. METHODS: We have developed an augmented reality (AR) flashcard application using Unity3D, which requires the user to identify a target image. Once the target image is identified, it can be replaced by any other digital output, i.e., 2D image, 3D models, or videos. We used images of histological sections of oral mucosa, which dentistry students study as a part of an oral biology course. RESULTS: The AR flashcard application worked on both iOS and Android systems. It was able to detect the target image and replace it with the output image on the device screen. CONCLUSIONS: Using this application, students will be able to independently learn and self-test their learning at their own convenience. Instructors can use the application to provide additional study aids for the students. Our application, which is being developed as a pilot project, will be expanded and applied as a learning tool for students studying dentistry at the University of Alberta. |
format | Online Article Text |
id | pubmed-7438689 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Korean Society of Medical Informatics |
record_format | MEDLINE/PubMed |
spelling | pubmed-74386892020-08-25 Augmented Reality Application to Develop a Learning Tool for Students: Transforming Cellphones into Flashcards Sharmin, Nazlee Chow, Ava K. Healthc Inform Res Case Report OBJECTIVES: Flashcards are one of the most popular and optimized ways to learn factual knowledge and improve memory performance. Students of modern age, who use smart technology and mobile devices in their daily lives, often lack the time and motivation to create and use flashcards effectively. We aim to use the inseparable relationship between university students and their smartphones to create new options for higher education, converting their cellphones into flashcards. We have used this new technology to develop a simple application (app) to convert the smart mobile devices of students into flashcards. METHODS: We have developed an augmented reality (AR) flashcard application using Unity3D, which requires the user to identify a target image. Once the target image is identified, it can be replaced by any other digital output, i.e., 2D image, 3D models, or videos. We used images of histological sections of oral mucosa, which dentistry students study as a part of an oral biology course. RESULTS: The AR flashcard application worked on both iOS and Android systems. It was able to detect the target image and replace it with the output image on the device screen. CONCLUSIONS: Using this application, students will be able to independently learn and self-test their learning at their own convenience. Instructors can use the application to provide additional study aids for the students. Our application, which is being developed as a pilot project, will be expanded and applied as a learning tool for students studying dentistry at the University of Alberta. Korean Society of Medical Informatics 2020-07 2020-07-31 /pmc/articles/PMC7438689/ /pubmed/32819042 http://dx.doi.org/10.4258/hir.2020.26.3.238 Text en © 2020 The Korean Society of Medical Informatics This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Case Report Sharmin, Nazlee Chow, Ava K. Augmented Reality Application to Develop a Learning Tool for Students: Transforming Cellphones into Flashcards |
title | Augmented Reality Application to Develop a Learning Tool for Students: Transforming Cellphones into Flashcards |
title_full | Augmented Reality Application to Develop a Learning Tool for Students: Transforming Cellphones into Flashcards |
title_fullStr | Augmented Reality Application to Develop a Learning Tool for Students: Transforming Cellphones into Flashcards |
title_full_unstemmed | Augmented Reality Application to Develop a Learning Tool for Students: Transforming Cellphones into Flashcards |
title_short | Augmented Reality Application to Develop a Learning Tool for Students: Transforming Cellphones into Flashcards |
title_sort | augmented reality application to develop a learning tool for students: transforming cellphones into flashcards |
topic | Case Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7438689/ https://www.ncbi.nlm.nih.gov/pubmed/32819042 http://dx.doi.org/10.4258/hir.2020.26.3.238 |
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