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Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills
BACKGROUND: Regular body-powered (BP) prosthesis training facilitates the acquisition of skills through repeated practice but requires adequate time and motivation. Therefore, auxiliary tools such as indirect training may improve the training experience and speed of skill acquisition. In this study,...
Autores principales: | , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7439659/ https://www.ncbi.nlm.nih.gov/pubmed/32819412 http://dx.doi.org/10.1186/s12984-020-00743-w |
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author | Yoshimura, Manabu Kurumadani, Hiroshi Hirata, Junya Osaka, Hiroshi Senoo, Katsutoshi Date, Shota Ueda, Akio Ishii, Yosuke Kinoshita, Seiji Hanayama, Kozo Sunagawa, Toru |
author_facet | Yoshimura, Manabu Kurumadani, Hiroshi Hirata, Junya Osaka, Hiroshi Senoo, Katsutoshi Date, Shota Ueda, Akio Ishii, Yosuke Kinoshita, Seiji Hanayama, Kozo Sunagawa, Toru |
author_sort | Yoshimura, Manabu |
collection | PubMed |
description | BACKGROUND: Regular body-powered (BP) prosthesis training facilitates the acquisition of skills through repeated practice but requires adequate time and motivation. Therefore, auxiliary tools such as indirect training may improve the training experience and speed of skill acquisition. In this study, we examined the effects of action observation (AO) using virtual reality (VR) as an auxiliary tool. We used two modalities during AO: three-dimensional (3D) VR and two-dimensional (2D) computer tablet devices (Tablet). Each modality was tested from first- and third-person perspectives. METHODS: We studied 40 healthy right-handed participants wearing a BP prosthesis simulator on their non-dominant hands. The participants were divided into five groups based on combinations of the different modalities and perspectives: first-person perspective on VR (VR1), third-person perspective on VR (VR3), first-person perspective on a tablet (Tablet1), third-person perspective on a tablet (Tablet3), and a control group (Control). The intervention groups observed and imitated the video image of prosthesis operation for 10 min in each of two sessions. We evaluated the level of immersion during AO using the visual analogue scale. Prosthetic control skills were evaluated using the Box and Block Test (BBT) and a bowknot task (BKT). RESULTS: In the BBT, there were no significant differences in the amount of change in the skills between the five groups. In contrast, the relative changes in the BKT prosthetic control skills in VR1 (p < 0.001, d = 3.09) and VR3 (p < 0.001, d = 2.16) were significantly higher than those in the control group. Additionally, the immersion scores of VR1 (p < 0.05, d = 1.45) and VR3 (p < 0.05, d = 1.18) were higher than those of Tablet3. There was a significant negative correlation between the immersion scores and the relative change in the BKT scores (Spearman’s r(s) = − 0.47, p < 0.01). CONCLUSIONS: Using the BKT of bilateral manual dexterity, VR-based AO significantly improved short-term prosthetic control acquisition. Additionally, it appeared that the higher the immersion score was, the shorter the execution time of the BKT task. Our findings suggest that VR-based AO training may be effective in acquiring bilateral BP prosthetic control, which requires more 3D-based operation. |
format | Online Article Text |
id | pubmed-7439659 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-74396592020-08-24 Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills Yoshimura, Manabu Kurumadani, Hiroshi Hirata, Junya Osaka, Hiroshi Senoo, Katsutoshi Date, Shota Ueda, Akio Ishii, Yosuke Kinoshita, Seiji Hanayama, Kozo Sunagawa, Toru J Neuroeng Rehabil Research BACKGROUND: Regular body-powered (BP) prosthesis training facilitates the acquisition of skills through repeated practice but requires adequate time and motivation. Therefore, auxiliary tools such as indirect training may improve the training experience and speed of skill acquisition. In this study, we examined the effects of action observation (AO) using virtual reality (VR) as an auxiliary tool. We used two modalities during AO: three-dimensional (3D) VR and two-dimensional (2D) computer tablet devices (Tablet). Each modality was tested from first- and third-person perspectives. METHODS: We studied 40 healthy right-handed participants wearing a BP prosthesis simulator on their non-dominant hands. The participants were divided into five groups based on combinations of the different modalities and perspectives: first-person perspective on VR (VR1), third-person perspective on VR (VR3), first-person perspective on a tablet (Tablet1), third-person perspective on a tablet (Tablet3), and a control group (Control). The intervention groups observed and imitated the video image of prosthesis operation for 10 min in each of two sessions. We evaluated the level of immersion during AO using the visual analogue scale. Prosthetic control skills were evaluated using the Box and Block Test (BBT) and a bowknot task (BKT). RESULTS: In the BBT, there were no significant differences in the amount of change in the skills between the five groups. In contrast, the relative changes in the BKT prosthetic control skills in VR1 (p < 0.001, d = 3.09) and VR3 (p < 0.001, d = 2.16) were significantly higher than those in the control group. Additionally, the immersion scores of VR1 (p < 0.05, d = 1.45) and VR3 (p < 0.05, d = 1.18) were higher than those of Tablet3. There was a significant negative correlation between the immersion scores and the relative change in the BKT scores (Spearman’s r(s) = − 0.47, p < 0.01). CONCLUSIONS: Using the BKT of bilateral manual dexterity, VR-based AO significantly improved short-term prosthetic control acquisition. Additionally, it appeared that the higher the immersion score was, the shorter the execution time of the BKT task. Our findings suggest that VR-based AO training may be effective in acquiring bilateral BP prosthetic control, which requires more 3D-based operation. BioMed Central 2020-08-20 /pmc/articles/PMC7439659/ /pubmed/32819412 http://dx.doi.org/10.1186/s12984-020-00743-w Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Yoshimura, Manabu Kurumadani, Hiroshi Hirata, Junya Osaka, Hiroshi Senoo, Katsutoshi Date, Shota Ueda, Akio Ishii, Yosuke Kinoshita, Seiji Hanayama, Kozo Sunagawa, Toru Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills |
title | Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills |
title_full | Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills |
title_fullStr | Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills |
title_full_unstemmed | Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills |
title_short | Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills |
title_sort | virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7439659/ https://www.ncbi.nlm.nih.gov/pubmed/32819412 http://dx.doi.org/10.1186/s12984-020-00743-w |
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