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Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study
BACKGROUND: People with a psychotic disorder commonly experience problems in social cognition and functioning. Social cognition training (SCT) improves social cognition, but may inadequately simulate real-life social interactions. Virtual reality (VR) provides a realistic, interactive, customizable,...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7442939/ https://www.ncbi.nlm.nih.gov/pubmed/32763880 http://dx.doi.org/10.2196/17808 |
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author | Nijman, Saskia Anne Veling, Wim Greaves-Lord, Kirstin Vos, Maarten Zandee, Catharina Elizabeth Regina Aan het Rot, Marije Geraets, Chris Neeltje Wil Pijnenborg, Gerdina Hendrika Maria |
author_facet | Nijman, Saskia Anne Veling, Wim Greaves-Lord, Kirstin Vos, Maarten Zandee, Catharina Elizabeth Regina Aan het Rot, Marije Geraets, Chris Neeltje Wil Pijnenborg, Gerdina Hendrika Maria |
author_sort | Nijman, Saskia Anne |
collection | PubMed |
description | BACKGROUND: People with a psychotic disorder commonly experience problems in social cognition and functioning. Social cognition training (SCT) improves social cognition, but may inadequately simulate real-life social interactions. Virtual reality (VR) provides a realistic, interactive, customizable, and controllable training environment, which could facilitate the application of skills in daily life. OBJECTIVE: We developed a 16-session immersive VR SCT (Dynamic Interactive Social Cognition Training in Virtual Reality [DiSCoVR]) and conducted a single-group feasibility pilot study. METHODS: A total of 22 people with a psychotic disorder and reported problems in social cognition participated. Feasibility and acceptability were assessed using a survey for participants and therapists, and by examining relevant parameters (eg, dropouts). We analyzed preliminary treatment effects on social cognition, neurocognition, and psychiatric symptoms. RESULTS: A total of 17 participants completed the study. Participants enjoyed DiSCoVR (mean 7.25, SD 2.05; range 3-10), thought it was useful for daily social activities (mean 7.00, SD 2.05; range 3-10), and enjoyed the combination of VR and a therapist (mean 7.85, SD 2.11; range 3-10). The most frequently mentioned strength of DiSCoVR was the opportunity to practice with personalized social situations (14/20, 70%). A significant improvement of emotion perception was observed (Ekman 60 Faces; t(16)=–4.79, P<.001, d=–0.67), but no significant change was found in other measures of social cognition, neurocognition, psychiatric symptoms, or self-esteem. CONCLUSIONS: DiSCoVR was feasible and acceptable to participants and therapists, and may improve emotion perception. |
format | Online Article Text |
id | pubmed-7442939 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-74429392020-09-04 Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study Nijman, Saskia Anne Veling, Wim Greaves-Lord, Kirstin Vos, Maarten Zandee, Catharina Elizabeth Regina Aan het Rot, Marije Geraets, Chris Neeltje Wil Pijnenborg, Gerdina Hendrika Maria JMIR Ment Health Original Paper BACKGROUND: People with a psychotic disorder commonly experience problems in social cognition and functioning. Social cognition training (SCT) improves social cognition, but may inadequately simulate real-life social interactions. Virtual reality (VR) provides a realistic, interactive, customizable, and controllable training environment, which could facilitate the application of skills in daily life. OBJECTIVE: We developed a 16-session immersive VR SCT (Dynamic Interactive Social Cognition Training in Virtual Reality [DiSCoVR]) and conducted a single-group feasibility pilot study. METHODS: A total of 22 people with a psychotic disorder and reported problems in social cognition participated. Feasibility and acceptability were assessed using a survey for participants and therapists, and by examining relevant parameters (eg, dropouts). We analyzed preliminary treatment effects on social cognition, neurocognition, and psychiatric symptoms. RESULTS: A total of 17 participants completed the study. Participants enjoyed DiSCoVR (mean 7.25, SD 2.05; range 3-10), thought it was useful for daily social activities (mean 7.00, SD 2.05; range 3-10), and enjoyed the combination of VR and a therapist (mean 7.85, SD 2.11; range 3-10). The most frequently mentioned strength of DiSCoVR was the opportunity to practice with personalized social situations (14/20, 70%). A significant improvement of emotion perception was observed (Ekman 60 Faces; t(16)=–4.79, P<.001, d=–0.67), but no significant change was found in other measures of social cognition, neurocognition, psychiatric symptoms, or self-esteem. CONCLUSIONS: DiSCoVR was feasible and acceptable to participants and therapists, and may improve emotion perception. JMIR Publications 2020-08-07 /pmc/articles/PMC7442939/ /pubmed/32763880 http://dx.doi.org/10.2196/17808 Text en ©Saskia Anne Nijman, Wim Veling, Kirstin Greaves-Lord, Maarten Vos, Catharina Elizabeth Regina Zandee, Marije Aan het Rot, Chris Neeltje Wil Geraets, Gerdina Hendrika Maria Pijnenborg. Originally published in JMIR Mental Health (http://mental.jmir.org), 07.08.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Mental Health, is properly cited. The complete bibliographic information, a link to the original publication on http://mental.jmir.org/, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Nijman, Saskia Anne Veling, Wim Greaves-Lord, Kirstin Vos, Maarten Zandee, Catharina Elizabeth Regina Aan het Rot, Marije Geraets, Chris Neeltje Wil Pijnenborg, Gerdina Hendrika Maria Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study |
title | Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study |
title_full | Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study |
title_fullStr | Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study |
title_full_unstemmed | Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study |
title_short | Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder: Single-Group Feasibility and Acceptability Study |
title_sort | dynamic interactive social cognition training in virtual reality (discovr) for people with a psychotic disorder: single-group feasibility and acceptability study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7442939/ https://www.ncbi.nlm.nih.gov/pubmed/32763880 http://dx.doi.org/10.2196/17808 |
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