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The VRIMM study: Virtual Reality for IMMunisation pain in young children—protocol for a randomised controlled trial
INTRODUCTION: Pain caused by routine immunisations is distressing to children, their parents and those administering injections. If poorly managed, it can lead to anxiety about future medical procedures, needle phobia and avoidance of future vaccinations and other medical treatment. Several strategi...
Autores principales: | , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BMJ Publishing Group
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7443262/ https://www.ncbi.nlm.nih.gov/pubmed/32819997 http://dx.doi.org/10.1136/bmjopen-2020-038354 |
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author | Ellerton, Kirrily Tharmarajah, Harishan Medres, Rimma Brown, Lona Ringelblum, David Vogel, Kateena Dolphin, Amanda McKellar, Sue Bridson, Fiona John-White, Marietta Craig, Simon |
author_facet | Ellerton, Kirrily Tharmarajah, Harishan Medres, Rimma Brown, Lona Ringelblum, David Vogel, Kateena Dolphin, Amanda McKellar, Sue Bridson, Fiona John-White, Marietta Craig, Simon |
author_sort | Ellerton, Kirrily |
collection | PubMed |
description | INTRODUCTION: Pain caused by routine immunisations is distressing to children, their parents and those administering injections. If poorly managed, it can lead to anxiety about future medical procedures, needle phobia and avoidance of future vaccinations and other medical treatment. Several strategies, such as distraction, are used to manage the distress associated with routine immunisations. Virtual reality (VR), a technology which transports users into an immersive ‘virtual world’, has been used to manage pain and distress in various settings such as burns dressing changes and dental treatments. In this study, we aim to compare the effectiveness of VR to standard care in a general practice setting as a distraction technique to reduce pain and distress in 4-year-old children receiving routine immunisations. METHODS AND ANALYSIS: The study is a randomised controlled clinical trial comparing VR with standard care in 100 children receiving routine 4-year-old vaccination. Children attending a single general practice in metropolitan Melbourne, Australia will be allocated using blocked randomisation to either VR or standard care. Children in the intervention group will receive VR intervention prior to vaccination in addition to standard care; the control group will receive standard care. The primary outcome is the difference in the child’s self-rated pain scores between the VR intervention and control groups measured using The Faces Pain Scale-Revised. Secondary outcomes include another measure of self-rated pain (the Poker Chip Tool), parent/guardian and healthcare provider ratings of pain (standard 100 mm visual analogue scales) and adverse effects. ETHICS AND DISSEMINATION: Ethics approval has been obtained in Australia from the Royal Australian College of General Practitioners National Research and Evaluation Ethics Committee (NREEC 18-010). Recruitment commenced in July 2019. We plan to submit study findings for publication in a peer-reviewed journal and presentation at relevant conferences. TRIAL REGISTRATION NUMBER: ACTRN12618001363279. |
format | Online Article Text |
id | pubmed-7443262 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | BMJ Publishing Group |
record_format | MEDLINE/PubMed |
spelling | pubmed-74432622020-08-28 The VRIMM study: Virtual Reality for IMMunisation pain in young children—protocol for a randomised controlled trial Ellerton, Kirrily Tharmarajah, Harishan Medres, Rimma Brown, Lona Ringelblum, David Vogel, Kateena Dolphin, Amanda McKellar, Sue Bridson, Fiona John-White, Marietta Craig, Simon BMJ Open General practice / Family practice INTRODUCTION: Pain caused by routine immunisations is distressing to children, their parents and those administering injections. If poorly managed, it can lead to anxiety about future medical procedures, needle phobia and avoidance of future vaccinations and other medical treatment. Several strategies, such as distraction, are used to manage the distress associated with routine immunisations. Virtual reality (VR), a technology which transports users into an immersive ‘virtual world’, has been used to manage pain and distress in various settings such as burns dressing changes and dental treatments. In this study, we aim to compare the effectiveness of VR to standard care in a general practice setting as a distraction technique to reduce pain and distress in 4-year-old children receiving routine immunisations. METHODS AND ANALYSIS: The study is a randomised controlled clinical trial comparing VR with standard care in 100 children receiving routine 4-year-old vaccination. Children attending a single general practice in metropolitan Melbourne, Australia will be allocated using blocked randomisation to either VR or standard care. Children in the intervention group will receive VR intervention prior to vaccination in addition to standard care; the control group will receive standard care. The primary outcome is the difference in the child’s self-rated pain scores between the VR intervention and control groups measured using The Faces Pain Scale-Revised. Secondary outcomes include another measure of self-rated pain (the Poker Chip Tool), parent/guardian and healthcare provider ratings of pain (standard 100 mm visual analogue scales) and adverse effects. ETHICS AND DISSEMINATION: Ethics approval has been obtained in Australia from the Royal Australian College of General Practitioners National Research and Evaluation Ethics Committee (NREEC 18-010). Recruitment commenced in July 2019. We plan to submit study findings for publication in a peer-reviewed journal and presentation at relevant conferences. TRIAL REGISTRATION NUMBER: ACTRN12618001363279. BMJ Publishing Group 2020-08-20 /pmc/articles/PMC7443262/ /pubmed/32819997 http://dx.doi.org/10.1136/bmjopen-2020-038354 Text en © Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. http://creativecommons.org/licenses/by-nc/4.0/ http://creativecommons.org/licenses/by-nc/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/. |
spellingShingle | General practice / Family practice Ellerton, Kirrily Tharmarajah, Harishan Medres, Rimma Brown, Lona Ringelblum, David Vogel, Kateena Dolphin, Amanda McKellar, Sue Bridson, Fiona John-White, Marietta Craig, Simon The VRIMM study: Virtual Reality for IMMunisation pain in young children—protocol for a randomised controlled trial |
title | The VRIMM study: Virtual Reality for IMMunisation pain in young children—protocol for a randomised controlled trial |
title_full | The VRIMM study: Virtual Reality for IMMunisation pain in young children—protocol for a randomised controlled trial |
title_fullStr | The VRIMM study: Virtual Reality for IMMunisation pain in young children—protocol for a randomised controlled trial |
title_full_unstemmed | The VRIMM study: Virtual Reality for IMMunisation pain in young children—protocol for a randomised controlled trial |
title_short | The VRIMM study: Virtual Reality for IMMunisation pain in young children—protocol for a randomised controlled trial |
title_sort | vrimm study: virtual reality for immunisation pain in young children—protocol for a randomised controlled trial |
topic | General practice / Family practice |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7443262/ https://www.ncbi.nlm.nih.gov/pubmed/32819997 http://dx.doi.org/10.1136/bmjopen-2020-038354 |
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