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Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study

BACKGROUND: Gamification has remarkable potential in the learning space. The process of creating a gamified system and its influence on human behavior reflect the interaction between educators and machines. OBJECTIVE: The purpose of this pilot study was to present Ethoshunt as a gamification-based m...

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Detalles Bibliográficos
Autores principales: Zakaria, Noor Syamilah, Saripan, M Iqbal, Subarimaniam, Neerushah, Ismail, Alyani
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7445620/
https://www.ncbi.nlm.nih.gov/pubmed/32663153
http://dx.doi.org/10.2196/18247