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DarkSky Halos: Use-Based Exploration of Dark Matter Formation Data in a Hybrid Immersive Virtual Environment
Hybrid virtual reality environments allow analysts to choose how much of the screen real estate they want to use for Virtual Reality (VR) immersion, and how much they want to use for displaying different types of 2D data. We present the use-based design and evaluation of an immersive visual analytic...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7451217/ https://www.ncbi.nlm.nih.gov/pubmed/32864378 http://dx.doi.org/10.3389/frobt.2019.00011 |
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author | Hanula, Peter Piekutowski, Kamil Aguilera, Julieta Marai, G. E. |
author_facet | Hanula, Peter Piekutowski, Kamil Aguilera, Julieta Marai, G. E. |
author_sort | Hanula, Peter |
collection | PubMed |
description | Hybrid virtual reality environments allow analysts to choose how much of the screen real estate they want to use for Virtual Reality (VR) immersion, and how much they want to use for displaying different types of 2D data. We present the use-based design and evaluation of an immersive visual analytics application for cosmological data that uses such a 2D/3D hybrid environment. The applications is a first-in-kind immersive instantiation of the Activity-Centered-Design theoretical paradigm, as well as a first documented immersive instantiation of a details-first paradigm based on scientific workflow theory. Based on a rigorous analysis of the user activities and on a details-first paradigm, the application was designed to allow multiple domain experts to interactively analyze visual representations of spatial (3D) and nonspatial (2D) cosmology data pertaining to dark matter formation. These hybrid data are represented at multiple spatiotemporal scales as time-aligned merger trees, pixel-based heatmaps, GPU-accelerated point clouds and geometric primitives, which can further be animated according to simulation data and played back for analysis. We have demonstrated this multi-scale application to several groups of lay users and domain experts, as well as to two senior domain experts from the Adler Planetarium, who have significant experience in immersive environments. Their collective feedback shows that this hybrid, immersive application can assist researchers in the interactive visual analysis of large-scale cosmological simulation data while overcoming navigation limitations of desktop visualizations. |
format | Online Article Text |
id | pubmed-7451217 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-74512172020-08-27 DarkSky Halos: Use-Based Exploration of Dark Matter Formation Data in a Hybrid Immersive Virtual Environment Hanula, Peter Piekutowski, Kamil Aguilera, Julieta Marai, G. E. Front Robot AI Robotics and AI Hybrid virtual reality environments allow analysts to choose how much of the screen real estate they want to use for Virtual Reality (VR) immersion, and how much they want to use for displaying different types of 2D data. We present the use-based design and evaluation of an immersive visual analytics application for cosmological data that uses such a 2D/3D hybrid environment. The applications is a first-in-kind immersive instantiation of the Activity-Centered-Design theoretical paradigm, as well as a first documented immersive instantiation of a details-first paradigm based on scientific workflow theory. Based on a rigorous analysis of the user activities and on a details-first paradigm, the application was designed to allow multiple domain experts to interactively analyze visual representations of spatial (3D) and nonspatial (2D) cosmology data pertaining to dark matter formation. These hybrid data are represented at multiple spatiotemporal scales as time-aligned merger trees, pixel-based heatmaps, GPU-accelerated point clouds and geometric primitives, which can further be animated according to simulation data and played back for analysis. We have demonstrated this multi-scale application to several groups of lay users and domain experts, as well as to two senior domain experts from the Adler Planetarium, who have significant experience in immersive environments. Their collective feedback shows that this hybrid, immersive application can assist researchers in the interactive visual analysis of large-scale cosmological simulation data while overcoming navigation limitations of desktop visualizations. Frontiers Media S.A. 2019-03-04 /pmc/articles/PMC7451217/ /pubmed/32864378 http://dx.doi.org/10.3389/frobt.2019.00011 Text en Copyright © 2019 Hanula, Piekutowski, Aguilera and Marai. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Robotics and AI Hanula, Peter Piekutowski, Kamil Aguilera, Julieta Marai, G. E. DarkSky Halos: Use-Based Exploration of Dark Matter Formation Data in a Hybrid Immersive Virtual Environment |
title | DarkSky Halos: Use-Based Exploration of Dark Matter Formation Data in a Hybrid Immersive Virtual Environment |
title_full | DarkSky Halos: Use-Based Exploration of Dark Matter Formation Data in a Hybrid Immersive Virtual Environment |
title_fullStr | DarkSky Halos: Use-Based Exploration of Dark Matter Formation Data in a Hybrid Immersive Virtual Environment |
title_full_unstemmed | DarkSky Halos: Use-Based Exploration of Dark Matter Formation Data in a Hybrid Immersive Virtual Environment |
title_short | DarkSky Halos: Use-Based Exploration of Dark Matter Formation Data in a Hybrid Immersive Virtual Environment |
title_sort | darksky halos: use-based exploration of dark matter formation data in a hybrid immersive virtual environment |
topic | Robotics and AI |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7451217/ https://www.ncbi.nlm.nih.gov/pubmed/32864378 http://dx.doi.org/10.3389/frobt.2019.00011 |
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