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Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations
The progress of technology has increased research on neuropsychological emotion and attention with virtual reality (VR). However, direct comparisons between conventional two-dimensional (2D) and VR stimulations are lacking. Thus, the present study compared electroencephalography (EEG) correlates of...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7465872/ https://www.ncbi.nlm.nih.gov/pubmed/32784990 http://dx.doi.org/10.3390/brainsci10080537 |
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author | Schubring, David Kraus, Matthias Stolz, Christopher Weiler, Niklas Keim, Daniel A. Schupp, Harald |
author_facet | Schubring, David Kraus, Matthias Stolz, Christopher Weiler, Niklas Keim, Daniel A. Schupp, Harald |
author_sort | Schubring, David |
collection | PubMed |
description | The progress of technology has increased research on neuropsychological emotion and attention with virtual reality (VR). However, direct comparisons between conventional two-dimensional (2D) and VR stimulations are lacking. Thus, the present study compared electroencephalography (EEG) correlates of explicit task and implicit emotional attention between 2D and VR stimulation. Participants (n = 16) viewed angry and neutral faces with equal size and distance in both 2D and VR, while they were asked to count one of the two facial expressions. For the main effects of emotion (angry vs. neutral) and task (target vs. nontarget), established event related potentials (ERP), namely the late positive potential (LPP) and the target P300, were replicated. VR stimulation compared to 2D led to overall bigger ERPs but did not interact with emotion or task effects. In the frequency domain, alpha/beta-activity was larger in VR compared to 2D stimulation already in the baseline period. Of note, while alpha/beta event related desynchronization (ERD) for emotion and task conditions were seen in both VR and 2D stimulation, these effects were significantly stronger in VR than in 2D. These results suggest that enhanced immersion with the stimulus materials enabled by VR technology can potentiate induced brain oscillation effects to implicit emotion and explicit task effects. |
format | Online Article Text |
id | pubmed-7465872 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-74658722020-09-04 Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations Schubring, David Kraus, Matthias Stolz, Christopher Weiler, Niklas Keim, Daniel A. Schupp, Harald Brain Sci Article The progress of technology has increased research on neuropsychological emotion and attention with virtual reality (VR). However, direct comparisons between conventional two-dimensional (2D) and VR stimulations are lacking. Thus, the present study compared electroencephalography (EEG) correlates of explicit task and implicit emotional attention between 2D and VR stimulation. Participants (n = 16) viewed angry and neutral faces with equal size and distance in both 2D and VR, while they were asked to count one of the two facial expressions. For the main effects of emotion (angry vs. neutral) and task (target vs. nontarget), established event related potentials (ERP), namely the late positive potential (LPP) and the target P300, were replicated. VR stimulation compared to 2D led to overall bigger ERPs but did not interact with emotion or task effects. In the frequency domain, alpha/beta-activity was larger in VR compared to 2D stimulation already in the baseline period. Of note, while alpha/beta event related desynchronization (ERD) for emotion and task conditions were seen in both VR and 2D stimulation, these effects were significantly stronger in VR than in 2D. These results suggest that enhanced immersion with the stimulus materials enabled by VR technology can potentiate induced brain oscillation effects to implicit emotion and explicit task effects. MDPI 2020-08-10 /pmc/articles/PMC7465872/ /pubmed/32784990 http://dx.doi.org/10.3390/brainsci10080537 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Schubring, David Kraus, Matthias Stolz, Christopher Weiler, Niklas Keim, Daniel A. Schupp, Harald Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations |
title | Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations |
title_full | Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations |
title_fullStr | Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations |
title_full_unstemmed | Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations |
title_short | Virtual Reality Potentiates Emotion and Task Effects of Alpha/Beta Brain Oscillations |
title_sort | virtual reality potentiates emotion and task effects of alpha/beta brain oscillations |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7465872/ https://www.ncbi.nlm.nih.gov/pubmed/32784990 http://dx.doi.org/10.3390/brainsci10080537 |
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