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Development of Real-Time Hand Gesture Recognition for Tabletop Holographic Display Interaction Using Azure Kinect
The use of human gesturing to interact with devices such as computers or smartphones has presented several problems. This form of interaction relies on gesture interaction technology such as Leap Motion from Leap Motion, Inc, which enables humans to use hand gestures to interact with a computer. The...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7471984/ https://www.ncbi.nlm.nih.gov/pubmed/32823956 http://dx.doi.org/10.3390/s20164566 |
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author | Lee, Chanhwi Kim, Jaehan Cho, Seoungbae Kim, Jinwoong Yoo, Jisang Kwon, Soonchul |
author_facet | Lee, Chanhwi Kim, Jaehan Cho, Seoungbae Kim, Jinwoong Yoo, Jisang Kwon, Soonchul |
author_sort | Lee, Chanhwi |
collection | PubMed |
description | The use of human gesturing to interact with devices such as computers or smartphones has presented several problems. This form of interaction relies on gesture interaction technology such as Leap Motion from Leap Motion, Inc, which enables humans to use hand gestures to interact with a computer. The technology has excellent hand detection performance, and even allows simple games to be played using gestures. Another example is the contactless use of a smartphone to take a photograph by simply folding and opening the palm. Research on interaction with other devices via hand gestures is in progress. Similarly, studies on the creation of a hologram display from objects that actually exist are also underway. We propose a hand gesture recognition system that can control the Tabletop holographic display based on an actual object. The depth image obtained using the latest Time-of-Flight based depth camera Azure Kinect is used to obtain information about the hand and hand joints by using the deep-learning model CrossInfoNet. Using this information, we developed a real time system that defines and recognizes gestures indicating left, right, up, and down basic rotation, and zoom in, zoom out, and continuous rotation to the left and right. |
format | Online Article Text |
id | pubmed-7471984 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-74719842020-09-17 Development of Real-Time Hand Gesture Recognition for Tabletop Holographic Display Interaction Using Azure Kinect Lee, Chanhwi Kim, Jaehan Cho, Seoungbae Kim, Jinwoong Yoo, Jisang Kwon, Soonchul Sensors (Basel) Article The use of human gesturing to interact with devices such as computers or smartphones has presented several problems. This form of interaction relies on gesture interaction technology such as Leap Motion from Leap Motion, Inc, which enables humans to use hand gestures to interact with a computer. The technology has excellent hand detection performance, and even allows simple games to be played using gestures. Another example is the contactless use of a smartphone to take a photograph by simply folding and opening the palm. Research on interaction with other devices via hand gestures is in progress. Similarly, studies on the creation of a hologram display from objects that actually exist are also underway. We propose a hand gesture recognition system that can control the Tabletop holographic display based on an actual object. The depth image obtained using the latest Time-of-Flight based depth camera Azure Kinect is used to obtain information about the hand and hand joints by using the deep-learning model CrossInfoNet. Using this information, we developed a real time system that defines and recognizes gestures indicating left, right, up, and down basic rotation, and zoom in, zoom out, and continuous rotation to the left and right. MDPI 2020-08-14 /pmc/articles/PMC7471984/ /pubmed/32823956 http://dx.doi.org/10.3390/s20164566 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Lee, Chanhwi Kim, Jaehan Cho, Seoungbae Kim, Jinwoong Yoo, Jisang Kwon, Soonchul Development of Real-Time Hand Gesture Recognition for Tabletop Holographic Display Interaction Using Azure Kinect |
title | Development of Real-Time Hand Gesture Recognition for Tabletop Holographic Display Interaction Using Azure Kinect |
title_full | Development of Real-Time Hand Gesture Recognition for Tabletop Holographic Display Interaction Using Azure Kinect |
title_fullStr | Development of Real-Time Hand Gesture Recognition for Tabletop Holographic Display Interaction Using Azure Kinect |
title_full_unstemmed | Development of Real-Time Hand Gesture Recognition for Tabletop Holographic Display Interaction Using Azure Kinect |
title_short | Development of Real-Time Hand Gesture Recognition for Tabletop Holographic Display Interaction Using Azure Kinect |
title_sort | development of real-time hand gesture recognition for tabletop holographic display interaction using azure kinect |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7471984/ https://www.ncbi.nlm.nih.gov/pubmed/32823956 http://dx.doi.org/10.3390/s20164566 |
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