Cargando…
Effects of Gamification in BCI Functional Rehabilitation
OBJECTIVE: To evaluate whether introducing gamification in BCI rehabilitation of the upper limbs of post-stroke patients has a positive impact on their experience without altering their efficacy in creating motor mental images (MI). DESIGN: A game was designed purposely adapted to the pace and goals...
Autores principales: | de Castro-Cros, Martí, Sebastian-Romagosa, Marc, Rodríguez-Serrano, Javier, Opisso, Eloy, Ochoa, Manel, Ortner, Rupert, Guger, Christoph, Tost, Dani |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7472985/ https://www.ncbi.nlm.nih.gov/pubmed/32973435 http://dx.doi.org/10.3389/fnins.2020.00882 |
Ejemplares similares
-
Brain Computer Interface Treatment for Motor Rehabilitation of Upper Extremity of Stroke Patients—A Feasibility Study
por: Sebastián-Romagosa, Marc, et al.
Publicado: (2020) -
A New Method to Generate Artificial Frames Using the Empirical Mode Decomposition for an EEG-Based Motor Imagery BCI
por: Dinarès-Ferran, Josep, et al.
Publicado: (2018) -
Brain–computer interface treatment for gait rehabilitation in stroke patients
por: Sebastián-Romagosa, Marc, et al.
Publicado: (2023) -
Performance Differences Using a Vibro-Tactile P300 BCI in LIS-Patients Diagnosed With Stroke and ALS
por: Heilinger, Alexander, et al.
Publicado: (2018) -
Corrigendum: Performance Differences Using a Vibro-Tactile P300 BCI in LIS-Patients Diagnosed With Stroke and ALS
por: Heilinger, Alexander, et al.
Publicado: (2021)