Cargando…

Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review

BACKGROUND: Gamification has become increasingly important both in research and in practice. Particularly in long-term care processes, such as rehabilitation, playful concepts are gaining in importance to increase motivation and adherence. In addition to neurological diseases, this also affects the...

Descripción completa

Detalles Bibliográficos
Autores principales: Steiner, Bianca, Elgert, Lena, Saalfeld, Birgit, Wolf, Klaus-Hendrik
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7479582/
https://www.ncbi.nlm.nih.gov/pubmed/32840488
http://dx.doi.org/10.2196/19914
_version_ 1783580303943532544
author Steiner, Bianca
Elgert, Lena
Saalfeld, Birgit
Wolf, Klaus-Hendrik
author_facet Steiner, Bianca
Elgert, Lena
Saalfeld, Birgit
Wolf, Klaus-Hendrik
author_sort Steiner, Bianca
collection PubMed
description BACKGROUND: Gamification has become increasingly important both in research and in practice. Particularly in long-term care processes, such as rehabilitation, playful concepts are gaining in importance to increase motivation and adherence. In addition to neurological diseases, this also affects the treatment of patients with musculoskeletal diseases such as shoulder disorders. Although it would be important to assist patients during more than one rehabilitation phase, it is hypothesized that existing systems only support a single phase. It is also unclear which game design elements are currently used in this context and how they are combined to achieve optimal positive effects on motivation. OBJECTIVE: This scoping review aims to identify and analyze information and communication technologies that use game design elements to support the rehabilitation processes of patients with musculoskeletal diseases of the shoulder. The state of the art with regard to fields of application, game design elements, and motivation concepts will be determined. METHODS: We conducted a scoping review to identify relevant application systems. The search was performed in 3 literature databases: PubMed, IEEE Xplore, and Scopus. Following the PICO (population, intervention, comparison, outcome) framework, keywords and Medical Subject Headings for shoulder, rehabilitation, and gamification were derived to define a suitable search term. Two independent reviewers, a physical therapist and a medical informatician, completed the search as specified by the search strategy. There was no restriction on year of publication. Data synthesis was done by deductive-inductive coding based on qualitative content analysis. RESULTS: A total of 1994 articles were screened; 31 articles in English, published between 2006 and 2019, were included. Within, 27 application systems that support patients with musculoskeletal diseases of the shoulder in exercising, usually at home but also in inpatient or outpatient rehabilitation clinics, were described. Only 2 application systems carried out monitoring of adherence. Almost all were based on in-house developed software. The most frequently used game components were points, tasks, and avatars. More complex game components, such as collections and teams, were rarely used. When selecting game components, patient-specific characteristics, such as age and gender, were only considered in 2 application systems. Most were described as motivating, though an evaluation of motivational effects was usually not conducted. CONCLUSIONS: There are only a few application systems supporting patients with musculoskeletal diseases of the shoulder in rehabilitation by using game design elements. Almost all application systems are exergames for supporting self-exercising. Application systems for multiple rehabilitation phases seem to be nonexistent. It is also evident that only a few complex game design elements are used. Patient-specific characteristic are generally neglected when selecting and implementing game components. Consequently, a holistic approach to enhance adherence to rehabilitation is required supporting patients during the entire rehabilitation process by providing motivational game design elements based on patient-specific characteristics.
format Online
Article
Text
id pubmed-7479582
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-74795822020-10-02 Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review Steiner, Bianca Elgert, Lena Saalfeld, Birgit Wolf, Klaus-Hendrik JMIR Serious Games Review BACKGROUND: Gamification has become increasingly important both in research and in practice. Particularly in long-term care processes, such as rehabilitation, playful concepts are gaining in importance to increase motivation and adherence. In addition to neurological diseases, this also affects the treatment of patients with musculoskeletal diseases such as shoulder disorders. Although it would be important to assist patients during more than one rehabilitation phase, it is hypothesized that existing systems only support a single phase. It is also unclear which game design elements are currently used in this context and how they are combined to achieve optimal positive effects on motivation. OBJECTIVE: This scoping review aims to identify and analyze information and communication technologies that use game design elements to support the rehabilitation processes of patients with musculoskeletal diseases of the shoulder. The state of the art with regard to fields of application, game design elements, and motivation concepts will be determined. METHODS: We conducted a scoping review to identify relevant application systems. The search was performed in 3 literature databases: PubMed, IEEE Xplore, and Scopus. Following the PICO (population, intervention, comparison, outcome) framework, keywords and Medical Subject Headings for shoulder, rehabilitation, and gamification were derived to define a suitable search term. Two independent reviewers, a physical therapist and a medical informatician, completed the search as specified by the search strategy. There was no restriction on year of publication. Data synthesis was done by deductive-inductive coding based on qualitative content analysis. RESULTS: A total of 1994 articles were screened; 31 articles in English, published between 2006 and 2019, were included. Within, 27 application systems that support patients with musculoskeletal diseases of the shoulder in exercising, usually at home but also in inpatient or outpatient rehabilitation clinics, were described. Only 2 application systems carried out monitoring of adherence. Almost all were based on in-house developed software. The most frequently used game components were points, tasks, and avatars. More complex game components, such as collections and teams, were rarely used. When selecting game components, patient-specific characteristics, such as age and gender, were only considered in 2 application systems. Most were described as motivating, though an evaluation of motivational effects was usually not conducted. CONCLUSIONS: There are only a few application systems supporting patients with musculoskeletal diseases of the shoulder in rehabilitation by using game design elements. Almost all application systems are exergames for supporting self-exercising. Application systems for multiple rehabilitation phases seem to be nonexistent. It is also evident that only a few complex game design elements are used. Patient-specific characteristic are generally neglected when selecting and implementing game components. Consequently, a holistic approach to enhance adherence to rehabilitation is required supporting patients during the entire rehabilitation process by providing motivational game design elements based on patient-specific characteristics. JMIR Publications 2020-08-25 /pmc/articles/PMC7479582/ /pubmed/32840488 http://dx.doi.org/10.2196/19914 Text en ©Bianca Steiner, Lena Elgert, Birgit Saalfeld, Klaus-Hendrik Wolf. Originally published in JMIR Serious Games (http://games.jmir.org), 25.08.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Review
Steiner, Bianca
Elgert, Lena
Saalfeld, Birgit
Wolf, Klaus-Hendrik
Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review
title Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review
title_full Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review
title_fullStr Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review
title_full_unstemmed Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review
title_short Gamification in Rehabilitation of Patients With Musculoskeletal Diseases of the Shoulder: Scoping Review
title_sort gamification in rehabilitation of patients with musculoskeletal diseases of the shoulder: scoping review
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7479582/
https://www.ncbi.nlm.nih.gov/pubmed/32840488
http://dx.doi.org/10.2196/19914
work_keys_str_mv AT steinerbianca gamificationinrehabilitationofpatientswithmusculoskeletaldiseasesoftheshoulderscopingreview
AT elgertlena gamificationinrehabilitationofpatientswithmusculoskeletaldiseasesoftheshoulderscopingreview
AT saalfeldbirgit gamificationinrehabilitationofpatientswithmusculoskeletaldiseasesoftheshoulderscopingreview
AT wolfklaushendrik gamificationinrehabilitationofpatientswithmusculoskeletaldiseasesoftheshoulderscopingreview