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An Immersive Virtual Reality Exergame for People with Parkinson’s Disease
Parkinson’s disease is a neurodegenerative disorder that affects primarily motor system. Physical exercise is considered important for people with Parkinson’s disease (PD) to slow down disease progression and maintain abilities and quality of life. However, people with PD often experience barriers t...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7479792/ http://dx.doi.org/10.1007/978-3-030-58796-3_18 |
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author | Chen, Weiqin Bang, Martin Krivonos, Daria Schimek, Hanna Naval, Arnau |
author_facet | Chen, Weiqin Bang, Martin Krivonos, Daria Schimek, Hanna Naval, Arnau |
author_sort | Chen, Weiqin |
collection | PubMed |
description | Parkinson’s disease is a neurodegenerative disorder that affects primarily motor system. Physical exercise is considered important for people with Parkinson’s disease (PD) to slow down disease progression and maintain abilities and quality of life. However, people with PD often experience barriers to exercises that causes low-level adherence to exercise plans and programs. Virtual Reality (VR) is an innovative and promising technology for motor and cognitive rehabilitation. Immersive VR exergames have potential advantages by allowing for individualized skill practice in a motivating interactive environment without distractions from outside events. This paper presents an immersive virtual reality (VR) exergame aiming at motor training on fingers and hand-and-eye coordination. The results from the usability study indicate that immersive VR exergames have potential to provide motivating and engaging physical exercise for people with PD. Through this research, we hope to contribute to evidence-based design principles for task-specific immersive VR exergames for patients with Parkinson’s Disease. |
format | Online Article Text |
id | pubmed-7479792 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
record_format | MEDLINE/PubMed |
spelling | pubmed-74797922020-09-09 An Immersive Virtual Reality Exergame for People with Parkinson’s Disease Chen, Weiqin Bang, Martin Krivonos, Daria Schimek, Hanna Naval, Arnau Computers Helping People with Special Needs Article Parkinson’s disease is a neurodegenerative disorder that affects primarily motor system. Physical exercise is considered important for people with Parkinson’s disease (PD) to slow down disease progression and maintain abilities and quality of life. However, people with PD often experience barriers to exercises that causes low-level adherence to exercise plans and programs. Virtual Reality (VR) is an innovative and promising technology for motor and cognitive rehabilitation. Immersive VR exergames have potential advantages by allowing for individualized skill practice in a motivating interactive environment without distractions from outside events. This paper presents an immersive virtual reality (VR) exergame aiming at motor training on fingers and hand-and-eye coordination. The results from the usability study indicate that immersive VR exergames have potential to provide motivating and engaging physical exercise for people with PD. Through this research, we hope to contribute to evidence-based design principles for task-specific immersive VR exergames for patients with Parkinson’s Disease. 2020-08-10 /pmc/articles/PMC7479792/ http://dx.doi.org/10.1007/978-3-030-58796-3_18 Text en © The Author(s) 2020 Open Access This chapter is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence and indicate if changes were made. The images or other third party material in this chapter are included in the chapter's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the chapter's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. |
spellingShingle | Article Chen, Weiqin Bang, Martin Krivonos, Daria Schimek, Hanna Naval, Arnau An Immersive Virtual Reality Exergame for People with Parkinson’s Disease |
title | An Immersive Virtual Reality Exergame for People with Parkinson’s Disease |
title_full | An Immersive Virtual Reality Exergame for People with Parkinson’s Disease |
title_fullStr | An Immersive Virtual Reality Exergame for People with Parkinson’s Disease |
title_full_unstemmed | An Immersive Virtual Reality Exergame for People with Parkinson’s Disease |
title_short | An Immersive Virtual Reality Exergame for People with Parkinson’s Disease |
title_sort | immersive virtual reality exergame for people with parkinson’s disease |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7479792/ http://dx.doi.org/10.1007/978-3-030-58796-3_18 |
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