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An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home

People are living longer nowadays. Unfortunately, this positive tendency is marred by various age-related health issues, which people experience. Falling is one of the most serious and common of them. Falls negatively influences elderly’ everyday living and significantly decreases quality of their l...

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Autores principales: Nishchyk, Anna, Geentjens, Wim, Medina, Alejandro, Klein, Marie, Chen, Weiqin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7479803/
http://dx.doi.org/10.1007/978-3-030-58796-3_28
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author Nishchyk, Anna
Geentjens, Wim
Medina, Alejandro
Klein, Marie
Chen, Weiqin
author_facet Nishchyk, Anna
Geentjens, Wim
Medina, Alejandro
Klein, Marie
Chen, Weiqin
author_sort Nishchyk, Anna
collection PubMed
description People are living longer nowadays. Unfortunately, this positive tendency is marred by various age-related health issues, which people experience. Falling is one of the most serious and common of them. Falls negatively influences elderly’ everyday living and significantly decreases quality of their life. Physical exercises is a proven method for preventing falls. However, it is only effective when training is regular and exercise techniques are correct. This paper presents a prototype of an augmented reality exergame for elderly people to perform physical exercise at home. The research is focusing on developing a solution for both above-mentioned issues: augmentation with Microsoft Kinect and various sensors assists in creating a safe game environment, which can helps to perform exercises with right technique; gamification elements contribute to users’ motivation to train regularly. A user-centered design approach was adopted to guide the design and development iterative process. User testing of the first prototype was performed and demonstrated positive attitudes from participants. Feedback from user testing will be used for the next development iterations.
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spelling pubmed-74798032020-09-09 An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home Nishchyk, Anna Geentjens, Wim Medina, Alejandro Klein, Marie Chen, Weiqin Computers Helping People with Special Needs Article People are living longer nowadays. Unfortunately, this positive tendency is marred by various age-related health issues, which people experience. Falling is one of the most serious and common of them. Falls negatively influences elderly’ everyday living and significantly decreases quality of their life. Physical exercises is a proven method for preventing falls. However, it is only effective when training is regular and exercise techniques are correct. This paper presents a prototype of an augmented reality exergame for elderly people to perform physical exercise at home. The research is focusing on developing a solution for both above-mentioned issues: augmentation with Microsoft Kinect and various sensors assists in creating a safe game environment, which can helps to perform exercises with right technique; gamification elements contribute to users’ motivation to train regularly. A user-centered design approach was adopted to guide the design and development iterative process. User testing of the first prototype was performed and demonstrated positive attitudes from participants. Feedback from user testing will be used for the next development iterations. 2020-08-10 /pmc/articles/PMC7479803/ http://dx.doi.org/10.1007/978-3-030-58796-3_28 Text en © The Author(s) 2020 Open Access This chapter is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence and indicate if changes were made. The images or other third party material in this chapter are included in the chapter's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the chapter's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder.
spellingShingle Article
Nishchyk, Anna
Geentjens, Wim
Medina, Alejandro
Klein, Marie
Chen, Weiqin
An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home
title An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home
title_full An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home
title_fullStr An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home
title_full_unstemmed An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home
title_short An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home
title_sort augmented reality game for helping elderly to perform physical exercises at home
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7479803/
http://dx.doi.org/10.1007/978-3-030-58796-3_28
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