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Foveated near-eye display using computational holography

Holographic display is the only technology that can offer true 3D with all the required depth cues. Holographic head-worn displays (HWD) can provide continuous depth planes with the correct stereoscopic disparity for a comfortable 3D experience. Existing HWD approaches have small field-of-view (FOV)...

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Autores principales: Cem, Ali, Hedili, M. Kivanc, Ulusoy, Erdem, Urey, Hakan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7483548/
https://www.ncbi.nlm.nih.gov/pubmed/32913335
http://dx.doi.org/10.1038/s41598-020-71986-9
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author Cem, Ali
Hedili, M. Kivanc
Ulusoy, Erdem
Urey, Hakan
author_facet Cem, Ali
Hedili, M. Kivanc
Ulusoy, Erdem
Urey, Hakan
author_sort Cem, Ali
collection PubMed
description Holographic display is the only technology that can offer true 3D with all the required depth cues. Holographic head-worn displays (HWD) can provide continuous depth planes with the correct stereoscopic disparity for a comfortable 3D experience. Existing HWD approaches have small field-of-view (FOV) and small exit pupil size, which are limited by the spatial light modulator (SLM). Conventional holographic HWDs are limited to about 20° × 11° FOV using a 4 K SLM panel and have fixed FOV. We present a new optical architecture that can overcome those limitations and substantially extend the FOV supported by the SLM. Our architecture, which does not contain any moving parts, automatically follows the gaze of the viewer’s pupil. Moreover, it mimics human vision by providing varying resolution across the FOV resulting in better utilization of the available space-bandwidth product of the SLM. We propose a system that can provide 28° × 28° instantaneous FOV within an extended FOV (the field of view that is covered by steering the instantaneous FOV in space) of 60° × 40° using a 4 K SLM, effectively providing a total enhancement of > 3 × in instantaneous FOV area, > 10 × in extended FOV area and the space-bandwidth product. We demonstrated 20° × 20° instantaneous FOV and 40° × 20° extended FOV in the experiments.
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spelling pubmed-74835482020-09-15 Foveated near-eye display using computational holography Cem, Ali Hedili, M. Kivanc Ulusoy, Erdem Urey, Hakan Sci Rep Article Holographic display is the only technology that can offer true 3D with all the required depth cues. Holographic head-worn displays (HWD) can provide continuous depth planes with the correct stereoscopic disparity for a comfortable 3D experience. Existing HWD approaches have small field-of-view (FOV) and small exit pupil size, which are limited by the spatial light modulator (SLM). Conventional holographic HWDs are limited to about 20° × 11° FOV using a 4 K SLM panel and have fixed FOV. We present a new optical architecture that can overcome those limitations and substantially extend the FOV supported by the SLM. Our architecture, which does not contain any moving parts, automatically follows the gaze of the viewer’s pupil. Moreover, it mimics human vision by providing varying resolution across the FOV resulting in better utilization of the available space-bandwidth product of the SLM. We propose a system that can provide 28° × 28° instantaneous FOV within an extended FOV (the field of view that is covered by steering the instantaneous FOV in space) of 60° × 40° using a 4 K SLM, effectively providing a total enhancement of > 3 × in instantaneous FOV area, > 10 × in extended FOV area and the space-bandwidth product. We demonstrated 20° × 20° instantaneous FOV and 40° × 20° extended FOV in the experiments. Nature Publishing Group UK 2020-09-10 /pmc/articles/PMC7483548/ /pubmed/32913335 http://dx.doi.org/10.1038/s41598-020-71986-9 Text en © The Author(s) 2020 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Cem, Ali
Hedili, M. Kivanc
Ulusoy, Erdem
Urey, Hakan
Foveated near-eye display using computational holography
title Foveated near-eye display using computational holography
title_full Foveated near-eye display using computational holography
title_fullStr Foveated near-eye display using computational holography
title_full_unstemmed Foveated near-eye display using computational holography
title_short Foveated near-eye display using computational holography
title_sort foveated near-eye display using computational holography
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7483548/
https://www.ncbi.nlm.nih.gov/pubmed/32913335
http://dx.doi.org/10.1038/s41598-020-71986-9
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