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Systematic review and meta-analysis of augmented reality in medicine, retail, and games
This paper presents a detailed review of the applications of augmented reality (AR) in three important fields where AR use is currently increasing. The objective of this study is to highlight how AR improves and enhances the user experience in entertainment, medicine, and retail. The authors briefly...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Singapore
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7492097/ https://www.ncbi.nlm.nih.gov/pubmed/32954214 http://dx.doi.org/10.1186/s42492-020-00057-7 |
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author | Parekh, Pranav Patel, Shireen Patel, Nivedita Shah, Manan |
author_facet | Parekh, Pranav Patel, Shireen Patel, Nivedita Shah, Manan |
author_sort | Parekh, Pranav |
collection | PubMed |
description | This paper presents a detailed review of the applications of augmented reality (AR) in three important fields where AR use is currently increasing. The objective of this study is to highlight how AR improves and enhances the user experience in entertainment, medicine, and retail. The authors briefly introduce the topic of AR and discuss its differences from virtual reality. They also explain the software and hardware technologies required for implementing an AR system and the different types of displays required for enhancing the user experience. The growth of AR in markets is also briefly discussed. In the three sections of the paper, the applications of AR are discussed. The use of AR in multiplayer gaming, computer games, broadcasting, and multimedia videos, as an aspect of entertainment and gaming is highlighted. AR in medicine involves the use of AR in medical healing, medical training, medical teaching, surgery, and post-medical treatment. AR in retail was discussed in terms of its uses in advertisement, marketing, fashion retail, and online shopping. The authors concluded the paper by detailing the future use of AR and its advantages and disadvantages in the current scenario. |
format | Online Article Text |
id | pubmed-7492097 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Springer Singapore |
record_format | MEDLINE/PubMed |
spelling | pubmed-74920972020-09-16 Systematic review and meta-analysis of augmented reality in medicine, retail, and games Parekh, Pranav Patel, Shireen Patel, Nivedita Shah, Manan Vis Comput Ind Biomed Art Review This paper presents a detailed review of the applications of augmented reality (AR) in three important fields where AR use is currently increasing. The objective of this study is to highlight how AR improves and enhances the user experience in entertainment, medicine, and retail. The authors briefly introduce the topic of AR and discuss its differences from virtual reality. They also explain the software and hardware technologies required for implementing an AR system and the different types of displays required for enhancing the user experience. The growth of AR in markets is also briefly discussed. In the three sections of the paper, the applications of AR are discussed. The use of AR in multiplayer gaming, computer games, broadcasting, and multimedia videos, as an aspect of entertainment and gaming is highlighted. AR in medicine involves the use of AR in medical healing, medical training, medical teaching, surgery, and post-medical treatment. AR in retail was discussed in terms of its uses in advertisement, marketing, fashion retail, and online shopping. The authors concluded the paper by detailing the future use of AR and its advantages and disadvantages in the current scenario. Springer Singapore 2020-09-16 /pmc/articles/PMC7492097/ /pubmed/32954214 http://dx.doi.org/10.1186/s42492-020-00057-7 Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Review Parekh, Pranav Patel, Shireen Patel, Nivedita Shah, Manan Systematic review and meta-analysis of augmented reality in medicine, retail, and games |
title | Systematic review and meta-analysis of augmented reality in medicine, retail, and games |
title_full | Systematic review and meta-analysis of augmented reality in medicine, retail, and games |
title_fullStr | Systematic review and meta-analysis of augmented reality in medicine, retail, and games |
title_full_unstemmed | Systematic review and meta-analysis of augmented reality in medicine, retail, and games |
title_short | Systematic review and meta-analysis of augmented reality in medicine, retail, and games |
title_sort | systematic review and meta-analysis of augmented reality in medicine, retail, and games |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7492097/ https://www.ncbi.nlm.nih.gov/pubmed/32954214 http://dx.doi.org/10.1186/s42492-020-00057-7 |
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