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Design and development of an immersive virtual reality news application: a case study of the SARS event
In recent years, virtual reality (VR) technologies have been applied to the field of journalism, where the concept of immersive VR news has been proposed. However, despite the fanfare, strong response, and sensational effect caused by its advent, immersive VR news remains a novel journalism paradigm...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7494379/ https://www.ncbi.nlm.nih.gov/pubmed/32958995 http://dx.doi.org/10.1007/s11042-020-09863-w |
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author | Wu, Huiyue Cai, Tong Liu, Yingxin Luo, Dan Zhang, Zhian |
author_facet | Wu, Huiyue Cai, Tong Liu, Yingxin Luo, Dan Zhang, Zhian |
author_sort | Wu, Huiyue |
collection | PubMed |
description | In recent years, virtual reality (VR) technologies have been applied to the field of journalism, where the concept of immersive VR news has been proposed. However, despite the fanfare, strong response, and sensational effect caused by its advent, immersive VR news remains a novel journalism paradigm that faces new challenges in its production process. Currently, there is a lack of a unified design framework, and, since most studies in this area have focused on non-interactive VR news, the understanding of the effects of more interactive VR technologies on the news consumer remains inadequate. In this study, we propose a more practical design framework for immersive VR news products. Following this framework, we designed a VR news application and conducted user evaluation in terms of media effects and user experience. Based on the experimental findings, which demonstrated that non-interactive VR news products resulted in a distracting user experience and less immersion, while interactive VR news offered improved media effects and user experience, we then derived concrete design guidelines for immersive VR news design. Finally, we highlight that this study provides a theoretical and practical reference framework for the further study of VR news. |
format | Online Article Text |
id | pubmed-7494379 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-74943792020-09-17 Design and development of an immersive virtual reality news application: a case study of the SARS event Wu, Huiyue Cai, Tong Liu, Yingxin Luo, Dan Zhang, Zhian Multimed Tools Appl Article In recent years, virtual reality (VR) technologies have been applied to the field of journalism, where the concept of immersive VR news has been proposed. However, despite the fanfare, strong response, and sensational effect caused by its advent, immersive VR news remains a novel journalism paradigm that faces new challenges in its production process. Currently, there is a lack of a unified design framework, and, since most studies in this area have focused on non-interactive VR news, the understanding of the effects of more interactive VR technologies on the news consumer remains inadequate. In this study, we propose a more practical design framework for immersive VR news products. Following this framework, we designed a VR news application and conducted user evaluation in terms of media effects and user experience. Based on the experimental findings, which demonstrated that non-interactive VR news products resulted in a distracting user experience and less immersion, while interactive VR news offered improved media effects and user experience, we then derived concrete design guidelines for immersive VR news design. Finally, we highlight that this study provides a theoretical and practical reference framework for the further study of VR news. Springer US 2020-09-17 2021 /pmc/articles/PMC7494379/ /pubmed/32958995 http://dx.doi.org/10.1007/s11042-020-09863-w Text en © Springer Science+Business Media, LLC, part of Springer Nature 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Wu, Huiyue Cai, Tong Liu, Yingxin Luo, Dan Zhang, Zhian Design and development of an immersive virtual reality news application: a case study of the SARS event |
title | Design and development of an immersive virtual reality news application: a case study of the SARS event |
title_full | Design and development of an immersive virtual reality news application: a case study of the SARS event |
title_fullStr | Design and development of an immersive virtual reality news application: a case study of the SARS event |
title_full_unstemmed | Design and development of an immersive virtual reality news application: a case study of the SARS event |
title_short | Design and development of an immersive virtual reality news application: a case study of the SARS event |
title_sort | design and development of an immersive virtual reality news application: a case study of the sars event |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7494379/ https://www.ncbi.nlm.nih.gov/pubmed/32958995 http://dx.doi.org/10.1007/s11042-020-09863-w |
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