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Equivalent gambling warning labels are perceived differently
BACKGROUND AND AIMS: The same information may be perceived differently, depending on how it is described. The risk information given on many gambling warning labels tends to accentuate what a gambler might expect to win, e.g. ‘This game has an average percentage payout of 90%’ (return‐to‐player), ra...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7496499/ https://www.ncbi.nlm.nih.gov/pubmed/31898826 http://dx.doi.org/10.1111/add.14954 |
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author | Newall, Philip W. S. Walasek, Lukasz Ludvig, Elliot A. |
author_facet | Newall, Philip W. S. Walasek, Lukasz Ludvig, Elliot A. |
author_sort | Newall, Philip W. S. |
collection | PubMed |
description | BACKGROUND AND AIMS: The same information may be perceived differently, depending on how it is described. The risk information given on many gambling warning labels tends to accentuate what a gambler might expect to win, e.g. ‘This game has an average percentage payout of 90%’ (return‐to‐player), rather than what a gambler might expect to lose, e.g. ‘This game keeps 10% of all money bet on average’ (house‐edge). We compared gamblers’ perceived chances of winning and levels of warning label understanding under factually equivalent return‐to‐player and house‐edge formats. DESIGN: Online surveys: experiment 1 was designed to test how gamblers’ perceived chances of winning would vary under equivalent warning labels, and experiment 2 explored how often equivalent warning labels were correctly understood by gamblers. SETTING: United Kingdom. PARTICIPANTS: UK nationals, aged 18 years and over and with experience of virtual on‐line gambling games, such as on‐line roulette, were recruited from an on‐line crowd‐sourcing panel (experiment 1, n = 399; experiment 2, n = 407). MEASUREMENTS: The main dependent variables were a gambler's perceived chances of winning on a seven‐point Likert scale (experiment 1) and a multiple‐choice measure of warning label understanding (experiment 2). FINDINGS: The house‐edge label led to lower perceived chances of winning in experiment 1, F ((1, 388)) = 19.03, P < 0.001. In experiment 2, the house‐edge warning label was understood by more gamblers [66.5, 95% confidence interval (CI) = 60.0%, 73.0%] than the return‐to‐player warning label (45.6%, 95% CI = 38.8%, 52.4%, z = 4.22, P < 0.001). CONCLUSIONS: House‐edge warning labels on electronic gambling machines and on‐line casino games, which explain what a gambler might expect to lose, could help gamblers to pay greater attention to product risk and would be better understood by gamblers than equivalent return‐to‐player labels. |
format | Online Article Text |
id | pubmed-7496499 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | John Wiley and Sons Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-74964992020-09-25 Equivalent gambling warning labels are perceived differently Newall, Philip W. S. Walasek, Lukasz Ludvig, Elliot A. Addiction Short Reports BACKGROUND AND AIMS: The same information may be perceived differently, depending on how it is described. The risk information given on many gambling warning labels tends to accentuate what a gambler might expect to win, e.g. ‘This game has an average percentage payout of 90%’ (return‐to‐player), rather than what a gambler might expect to lose, e.g. ‘This game keeps 10% of all money bet on average’ (house‐edge). We compared gamblers’ perceived chances of winning and levels of warning label understanding under factually equivalent return‐to‐player and house‐edge formats. DESIGN: Online surveys: experiment 1 was designed to test how gamblers’ perceived chances of winning would vary under equivalent warning labels, and experiment 2 explored how often equivalent warning labels were correctly understood by gamblers. SETTING: United Kingdom. PARTICIPANTS: UK nationals, aged 18 years and over and with experience of virtual on‐line gambling games, such as on‐line roulette, were recruited from an on‐line crowd‐sourcing panel (experiment 1, n = 399; experiment 2, n = 407). MEASUREMENTS: The main dependent variables were a gambler's perceived chances of winning on a seven‐point Likert scale (experiment 1) and a multiple‐choice measure of warning label understanding (experiment 2). FINDINGS: The house‐edge label led to lower perceived chances of winning in experiment 1, F ((1, 388)) = 19.03, P < 0.001. In experiment 2, the house‐edge warning label was understood by more gamblers [66.5, 95% confidence interval (CI) = 60.0%, 73.0%] than the return‐to‐player warning label (45.6%, 95% CI = 38.8%, 52.4%, z = 4.22, P < 0.001). CONCLUSIONS: House‐edge warning labels on electronic gambling machines and on‐line casino games, which explain what a gambler might expect to lose, could help gamblers to pay greater attention to product risk and would be better understood by gamblers than equivalent return‐to‐player labels. John Wiley and Sons Inc. 2020-02-07 2020-09 /pmc/articles/PMC7496499/ /pubmed/31898826 http://dx.doi.org/10.1111/add.14954 Text en © 2020 The Authors. Addiction published by John Wiley & Sons Ltd on behalf of Society for the Study of Addiction This is an open access article under the terms of the http://creativecommons.org/licenses/by-nc/4.0/ License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited and is not used for commercial purposes. |
spellingShingle | Short Reports Newall, Philip W. S. Walasek, Lukasz Ludvig, Elliot A. Equivalent gambling warning labels are perceived differently |
title | Equivalent gambling warning labels are perceived differently |
title_full | Equivalent gambling warning labels are perceived differently |
title_fullStr | Equivalent gambling warning labels are perceived differently |
title_full_unstemmed | Equivalent gambling warning labels are perceived differently |
title_short | Equivalent gambling warning labels are perceived differently |
title_sort | equivalent gambling warning labels are perceived differently |
topic | Short Reports |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7496499/ https://www.ncbi.nlm.nih.gov/pubmed/31898826 http://dx.doi.org/10.1111/add.14954 |
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