Cargando…
Age-related differences in gait adaptations during overground walking with and without visual perturbations using a virtual reality headset
Older adults have difficulty adapting to new visual information, posing a challenge to maintain balance during walking. Virtual reality can be used to study gait adaptability in response to discordant sensorimotor stimulations. This study aimed to investigate age-related modifications and propensity...
Autores principales: | Osaba, Muyinat Y., Martelli, Dario, Prado, Antonio, Agrawal, Sunil K., Lalwani, Anil K. |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7505838/ https://www.ncbi.nlm.nih.gov/pubmed/32958807 http://dx.doi.org/10.1038/s41598-020-72408-6 |
Ejemplares similares
-
Gait coordination in overground walking with a virtual reality avatar
por: Soczawa-Stronczyk, Artur A., et al.
Publicado: (2020) -
Balance and gait in the elderly: A contemporary review
por: Osoba, Muyinat Y., et al.
Publicado: (2019) -
Hololens and Vive Pro: Virtual Reality Headsets
por: Ogdon, Dorothy Carol
Publicado: (2019) -
Ocular effects of virtual reality headset wear in young adults
por: Turnbull, Philip R. K., et al.
Publicado: (2017) -
Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics
por: Horsak , Brian, et al.
Publicado: (2021)