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Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior

Immersive virtual reality (IVR) can induce an experience of “social presence” which can, in turn, increase social influence. Non-verbal behavior such as eye contact is an important component of human communication and, therefore, an important factor in creating social presence. This paper presents a...

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Autores principales: Kyrlitsias, Christos, Michael-Grigoriou, Despina, Banakou, Domna, Christofi, Maria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7506128/
https://www.ncbi.nlm.nih.gov/pubmed/33013589
http://dx.doi.org/10.3389/fpsyg.2020.02254
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author Kyrlitsias, Christos
Michael-Grigoriou, Despina
Banakou, Domna
Christofi, Maria
author_facet Kyrlitsias, Christos
Michael-Grigoriou, Despina
Banakou, Domna
Christofi, Maria
author_sort Kyrlitsias, Christos
collection PubMed
description Immersive virtual reality (IVR) can induce an experience of “social presence” which can, in turn, increase social influence. Non-verbal behavior such as eye contact is an important component of human communication and, therefore, an important factor in creating social presence. This paper presents an experimental study that elaborates social influence through conformity with a group of virtual agents within an immersive virtual environment (IVE). Specifically, it investigates the impact of the agents’ gaze behavior on social presence and influence. An experiment based on the Asch (1951) paradigm using two levels of agents’ gaze behavior (Eye Contact condition vs. No-Eye Contact condition) was conducted. The results showed that participants conformed with the agents as they gave significantly more incorrect responses to the trials that the agents also gave an incorrect response, compared to those trials that the agents gave correct answers. However, no impact of the agents’ gaze behavior on conformity was observed, even if the participants in the Eye Contact condition reported a higher sense of social presence. In addition, self-reported measures showed a number of social effects that occurred only in the eye contact condition, indicating that the agents’ gaze behavior has an impact on participants’ experience.
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spelling pubmed-75061282020-10-02 Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior Kyrlitsias, Christos Michael-Grigoriou, Despina Banakou, Domna Christofi, Maria Front Psychol Psychology Immersive virtual reality (IVR) can induce an experience of “social presence” which can, in turn, increase social influence. Non-verbal behavior such as eye contact is an important component of human communication and, therefore, an important factor in creating social presence. This paper presents an experimental study that elaborates social influence through conformity with a group of virtual agents within an immersive virtual environment (IVE). Specifically, it investigates the impact of the agents’ gaze behavior on social presence and influence. An experiment based on the Asch (1951) paradigm using two levels of agents’ gaze behavior (Eye Contact condition vs. No-Eye Contact condition) was conducted. The results showed that participants conformed with the agents as they gave significantly more incorrect responses to the trials that the agents also gave an incorrect response, compared to those trials that the agents gave correct answers. However, no impact of the agents’ gaze behavior on conformity was observed, even if the participants in the Eye Contact condition reported a higher sense of social presence. In addition, self-reported measures showed a number of social effects that occurred only in the eye contact condition, indicating that the agents’ gaze behavior has an impact on participants’ experience. Frontiers Media S.A. 2020-09-08 /pmc/articles/PMC7506128/ /pubmed/33013589 http://dx.doi.org/10.3389/fpsyg.2020.02254 Text en Copyright © 2020 Kyrlitsias, Michael-Grigoriou, Banakou and Christofi. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Kyrlitsias, Christos
Michael-Grigoriou, Despina
Banakou, Domna
Christofi, Maria
Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior
title Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior
title_full Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior
title_fullStr Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior
title_full_unstemmed Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior
title_short Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior
title_sort social conformity in immersive virtual environments: the impact of agents’ gaze behavior
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7506128/
https://www.ncbi.nlm.nih.gov/pubmed/33013589
http://dx.doi.org/10.3389/fpsyg.2020.02254
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