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Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior
Immersive virtual reality (IVR) can induce an experience of “social presence” which can, in turn, increase social influence. Non-verbal behavior such as eye contact is an important component of human communication and, therefore, an important factor in creating social presence. This paper presents a...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7506128/ https://www.ncbi.nlm.nih.gov/pubmed/33013589 http://dx.doi.org/10.3389/fpsyg.2020.02254 |
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author | Kyrlitsias, Christos Michael-Grigoriou, Despina Banakou, Domna Christofi, Maria |
author_facet | Kyrlitsias, Christos Michael-Grigoriou, Despina Banakou, Domna Christofi, Maria |
author_sort | Kyrlitsias, Christos |
collection | PubMed |
description | Immersive virtual reality (IVR) can induce an experience of “social presence” which can, in turn, increase social influence. Non-verbal behavior such as eye contact is an important component of human communication and, therefore, an important factor in creating social presence. This paper presents an experimental study that elaborates social influence through conformity with a group of virtual agents within an immersive virtual environment (IVE). Specifically, it investigates the impact of the agents’ gaze behavior on social presence and influence. An experiment based on the Asch (1951) paradigm using two levels of agents’ gaze behavior (Eye Contact condition vs. No-Eye Contact condition) was conducted. The results showed that participants conformed with the agents as they gave significantly more incorrect responses to the trials that the agents also gave an incorrect response, compared to those trials that the agents gave correct answers. However, no impact of the agents’ gaze behavior on conformity was observed, even if the participants in the Eye Contact condition reported a higher sense of social presence. In addition, self-reported measures showed a number of social effects that occurred only in the eye contact condition, indicating that the agents’ gaze behavior has an impact on participants’ experience. |
format | Online Article Text |
id | pubmed-7506128 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-75061282020-10-02 Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior Kyrlitsias, Christos Michael-Grigoriou, Despina Banakou, Domna Christofi, Maria Front Psychol Psychology Immersive virtual reality (IVR) can induce an experience of “social presence” which can, in turn, increase social influence. Non-verbal behavior such as eye contact is an important component of human communication and, therefore, an important factor in creating social presence. This paper presents an experimental study that elaborates social influence through conformity with a group of virtual agents within an immersive virtual environment (IVE). Specifically, it investigates the impact of the agents’ gaze behavior on social presence and influence. An experiment based on the Asch (1951) paradigm using two levels of agents’ gaze behavior (Eye Contact condition vs. No-Eye Contact condition) was conducted. The results showed that participants conformed with the agents as they gave significantly more incorrect responses to the trials that the agents also gave an incorrect response, compared to those trials that the agents gave correct answers. However, no impact of the agents’ gaze behavior on conformity was observed, even if the participants in the Eye Contact condition reported a higher sense of social presence. In addition, self-reported measures showed a number of social effects that occurred only in the eye contact condition, indicating that the agents’ gaze behavior has an impact on participants’ experience. Frontiers Media S.A. 2020-09-08 /pmc/articles/PMC7506128/ /pubmed/33013589 http://dx.doi.org/10.3389/fpsyg.2020.02254 Text en Copyright © 2020 Kyrlitsias, Michael-Grigoriou, Banakou and Christofi. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Kyrlitsias, Christos Michael-Grigoriou, Despina Banakou, Domna Christofi, Maria Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior |
title | Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior |
title_full | Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior |
title_fullStr | Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior |
title_full_unstemmed | Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior |
title_short | Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior |
title_sort | social conformity in immersive virtual environments: the impact of agents’ gaze behavior |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7506128/ https://www.ncbi.nlm.nih.gov/pubmed/33013589 http://dx.doi.org/10.3389/fpsyg.2020.02254 |
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