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Application of Crowd Simulations in the Evaluation of Tracking Algorithms

Tracking and action-recognition algorithms are currently widely used in video surveillance, monitoring urban activities and in many other areas. Their development highly relies on benchmarking scenarios, which enable reliable evaluations/improvements of their efficiencies. Presently, benchmarking me...

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Autores principales: Staniszewski, Michał, Foszner, Paweł, Kostorz, Karol, Michalczuk, Agnieszka, Wereszczyński, Kamil, Cogiel, Michał, Golba, Dominik, Wojciechowski, Konrad, Polański, Andrzej
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7506927/
https://www.ncbi.nlm.nih.gov/pubmed/32887286
http://dx.doi.org/10.3390/s20174960
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author Staniszewski, Michał
Foszner, Paweł
Kostorz, Karol
Michalczuk, Agnieszka
Wereszczyński, Kamil
Cogiel, Michał
Golba, Dominik
Wojciechowski, Konrad
Polański, Andrzej
author_facet Staniszewski, Michał
Foszner, Paweł
Kostorz, Karol
Michalczuk, Agnieszka
Wereszczyński, Kamil
Cogiel, Michał
Golba, Dominik
Wojciechowski, Konrad
Polański, Andrzej
author_sort Staniszewski, Michał
collection PubMed
description Tracking and action-recognition algorithms are currently widely used in video surveillance, monitoring urban activities and in many other areas. Their development highly relies on benchmarking scenarios, which enable reliable evaluations/improvements of their efficiencies. Presently, benchmarking methods for tracking and action-recognition algorithms rely on manual annotation of video databases, prone to human errors, limited in size and time-consuming. Here, using gained experiences, an alternative benchmarking solution is presented, which employs methods and tools obtained from the computer-game domain to create simulated video data with automatic annotations. Presented approach highly outperforms existing solutions in the size of the data and variety of annotations possible to create. With proposed system, a potential user can generate a sequence of random images involving different times of day, weather conditions, and scenes for use in tracking evaluation. In the design of the proposed tool, the concept of crowd simulation is used and developed. The system is validated by comparisons to existing methods.
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spelling pubmed-75069272020-09-30 Application of Crowd Simulations in the Evaluation of Tracking Algorithms Staniszewski, Michał Foszner, Paweł Kostorz, Karol Michalczuk, Agnieszka Wereszczyński, Kamil Cogiel, Michał Golba, Dominik Wojciechowski, Konrad Polański, Andrzej Sensors (Basel) Article Tracking and action-recognition algorithms are currently widely used in video surveillance, monitoring urban activities and in many other areas. Their development highly relies on benchmarking scenarios, which enable reliable evaluations/improvements of their efficiencies. Presently, benchmarking methods for tracking and action-recognition algorithms rely on manual annotation of video databases, prone to human errors, limited in size and time-consuming. Here, using gained experiences, an alternative benchmarking solution is presented, which employs methods and tools obtained from the computer-game domain to create simulated video data with automatic annotations. Presented approach highly outperforms existing solutions in the size of the data and variety of annotations possible to create. With proposed system, a potential user can generate a sequence of random images involving different times of day, weather conditions, and scenes for use in tracking evaluation. In the design of the proposed tool, the concept of crowd simulation is used and developed. The system is validated by comparisons to existing methods. MDPI 2020-09-02 /pmc/articles/PMC7506927/ /pubmed/32887286 http://dx.doi.org/10.3390/s20174960 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Staniszewski, Michał
Foszner, Paweł
Kostorz, Karol
Michalczuk, Agnieszka
Wereszczyński, Kamil
Cogiel, Michał
Golba, Dominik
Wojciechowski, Konrad
Polański, Andrzej
Application of Crowd Simulations in the Evaluation of Tracking Algorithms
title Application of Crowd Simulations in the Evaluation of Tracking Algorithms
title_full Application of Crowd Simulations in the Evaluation of Tracking Algorithms
title_fullStr Application of Crowd Simulations in the Evaluation of Tracking Algorithms
title_full_unstemmed Application of Crowd Simulations in the Evaluation of Tracking Algorithms
title_short Application of Crowd Simulations in the Evaluation of Tracking Algorithms
title_sort application of crowd simulations in the evaluation of tracking algorithms
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7506927/
https://www.ncbi.nlm.nih.gov/pubmed/32887286
http://dx.doi.org/10.3390/s20174960
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