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Use of augmented reality technology for improving visual acuity of individuals with low vision

PURPOSE: The objective of this study was to analyze the visual acuity improvement in patients with low vision using augmented reality device who presented to the low vision care (LVC) clinic at a tertiary eye care center. METHODS: A prospective study of 100 patients with low vision who were referred...

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Autores principales: Gopalakrishnan, Sarika, Chouhan Suwalal, Sanjana, Bhaskaran, Gnanapoonkodi, Raman, Rajiv
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Wolters Kluwer - Medknow 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7508072/
https://www.ncbi.nlm.nih.gov/pubmed/32461448
http://dx.doi.org/10.4103/ijo.IJO_1524_19
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author Gopalakrishnan, Sarika
Chouhan Suwalal, Sanjana
Bhaskaran, Gnanapoonkodi
Raman, Rajiv
author_facet Gopalakrishnan, Sarika
Chouhan Suwalal, Sanjana
Bhaskaran, Gnanapoonkodi
Raman, Rajiv
author_sort Gopalakrishnan, Sarika
collection PubMed
description PURPOSE: The objective of this study was to analyze the visual acuity improvement in patients with low vision using augmented reality device who presented to the low vision care (LVC) clinic at a tertiary eye care center. METHODS: A prospective study of 100 patients with low vision who were referred to the LVC clinic between July and December 2018 was done. Demographic data and visual acuity improvement assessed using augmented reality (AR) technology paired with Samsung Gear headset were documented. RESULTS: Out of 100 patients, 74 were male and 26 were female. The median age of the overall patients was 36 (25.5) years. In 100 patients, 21% patients were found to have central field loss (CFL), 35% patients have peripheral field loss (PFL), and 44% patients were found to have overall blurred vision (OBV). Majority of the subjects with CFL (47%) and OBV (37%) has a moderate visual impairment and in PFL group (26%), severe visual impairment was more. Cone dystrophy (9%) was found to be the major cause of CFL group, retinitis pigmentosa (22%) in the case of PFL group, and optic atrophy (10%) in the case of OBV group. The median distance visual acuity 0.9 log MAR improved to 0.2 log MAR (P < 0.0001) and median near visual acuity 0.4 log MAR improved to 0.1 log MAR with a P value of < 0.0001 using AR device. CONCLUSION: The use of an AR device can help patients with low vision to improve their residual vision for better visual performance.
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spelling pubmed-75080722020-10-02 Use of augmented reality technology for improving visual acuity of individuals with low vision Gopalakrishnan, Sarika Chouhan Suwalal, Sanjana Bhaskaran, Gnanapoonkodi Raman, Rajiv Indian J Ophthalmol Original Article PURPOSE: The objective of this study was to analyze the visual acuity improvement in patients with low vision using augmented reality device who presented to the low vision care (LVC) clinic at a tertiary eye care center. METHODS: A prospective study of 100 patients with low vision who were referred to the LVC clinic between July and December 2018 was done. Demographic data and visual acuity improvement assessed using augmented reality (AR) technology paired with Samsung Gear headset were documented. RESULTS: Out of 100 patients, 74 were male and 26 were female. The median age of the overall patients was 36 (25.5) years. In 100 patients, 21% patients were found to have central field loss (CFL), 35% patients have peripheral field loss (PFL), and 44% patients were found to have overall blurred vision (OBV). Majority of the subjects with CFL (47%) and OBV (37%) has a moderate visual impairment and in PFL group (26%), severe visual impairment was more. Cone dystrophy (9%) was found to be the major cause of CFL group, retinitis pigmentosa (22%) in the case of PFL group, and optic atrophy (10%) in the case of OBV group. The median distance visual acuity 0.9 log MAR improved to 0.2 log MAR (P < 0.0001) and median near visual acuity 0.4 log MAR improved to 0.1 log MAR with a P value of < 0.0001 using AR device. CONCLUSION: The use of an AR device can help patients with low vision to improve their residual vision for better visual performance. Wolters Kluwer - Medknow 2020-06 2020-05-25 /pmc/articles/PMC7508072/ /pubmed/32461448 http://dx.doi.org/10.4103/ijo.IJO_1524_19 Text en Copyright: © 2020 Indian Journal of Ophthalmology http://creativecommons.org/licenses/by-nc-sa/4.0 This is an open access journal, and articles are distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as appropriate credit is given and the new creations are licensed under the identical terms.
spellingShingle Original Article
Gopalakrishnan, Sarika
Chouhan Suwalal, Sanjana
Bhaskaran, Gnanapoonkodi
Raman, Rajiv
Use of augmented reality technology for improving visual acuity of individuals with low vision
title Use of augmented reality technology for improving visual acuity of individuals with low vision
title_full Use of augmented reality technology for improving visual acuity of individuals with low vision
title_fullStr Use of augmented reality technology for improving visual acuity of individuals with low vision
title_full_unstemmed Use of augmented reality technology for improving visual acuity of individuals with low vision
title_short Use of augmented reality technology for improving visual acuity of individuals with low vision
title_sort use of augmented reality technology for improving visual acuity of individuals with low vision
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7508072/
https://www.ncbi.nlm.nih.gov/pubmed/32461448
http://dx.doi.org/10.4103/ijo.IJO_1524_19
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