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Development and Usability of a Virtual Reality-Based Filler Injection Training System

PURPOSE: As filler procedures have increased in popularity, serious injection-related complications (e.g., blindness and stroke) have also increased in number. Proper and effective training is important for filler procedure safety; however, limitations exist in traditional training methods (i.e. ana...

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Autores principales: Oh, Seung Min, Kim, Ju Young, Han, Seungho, Lee, Won, Kim, Il, Hong, Giwoong, Oh, Wook, Moon, Hyungjin, Seo, Changmin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7508957/
https://www.ncbi.nlm.nih.gov/pubmed/32710202
http://dx.doi.org/10.1007/s00266-020-01872-2
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author Oh, Seung Min
Kim, Ju Young
Han, Seungho
Lee, Won
Kim, Il
Hong, Giwoong
Oh, Wook
Moon, Hyungjin
Seo, Changmin
author_facet Oh, Seung Min
Kim, Ju Young
Han, Seungho
Lee, Won
Kim, Il
Hong, Giwoong
Oh, Wook
Moon, Hyungjin
Seo, Changmin
author_sort Oh, Seung Min
collection PubMed
description PURPOSE: As filler procedures have increased in popularity, serious injection-related complications (e.g., blindness and stroke) have also increased in number. Proper and effective training is important for filler procedure safety; however, limitations exist in traditional training methods (i.e. anatomical illustrations and cadaver studies). We aimed to describe the development process and evaluate the usability of a virtual reality (VR)-based aesthetic filler injection training system. MATERIALS AND METHODS: We developed the virtual reality hardware for the training system and a short guide, with a lecture regarding safe filler injection techniques. One hundred clinicians who attended a conference tested the training system. Participants completed system usability scale (SUS) and satisfaction questionnaires. RESULTS: Nearly half of the participants were aged 35–50 years, and 38% had more than 5 years of aesthetic experience. The mean SUS score was 59.8 (standard deviation, 12.23), with no significant differences among the evaluated subgroups. Approximately 76% of participants provided SUS scores of more than 51, indicating acceptable usability. Participants aged 35–50 years were more likely to rate the system as having poor usability than were those aged < 35 years (odds ratio = 5.20, 95% confidence interval: 1.35–20.08). CONCLUSIONS: This study was the first to develop and explore the usability of a VR-based filler training system. Nearly three-fourths of participants indicated that the training system has an acceptable level of usability. However, assessments in precise target audiences and more detailed usability information are necessary to further refine the training system. LEVEL OF EVIDENCE IV: This journal requires that authors assign a level of evidence to each article. For a full description of these Evidence-Based Medicine ratings, please refer to the Table of Contents or the online Instructions to Authors www.springer.com/00266. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (10.1007/s00266-020-01872-2) contains supplementary material, which is available to authorized users.
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spelling pubmed-75089572020-10-05 Development and Usability of a Virtual Reality-Based Filler Injection Training System Oh, Seung Min Kim, Ju Young Han, Seungho Lee, Won Kim, Il Hong, Giwoong Oh, Wook Moon, Hyungjin Seo, Changmin Aesthetic Plast Surg Original Article PURPOSE: As filler procedures have increased in popularity, serious injection-related complications (e.g., blindness and stroke) have also increased in number. Proper and effective training is important for filler procedure safety; however, limitations exist in traditional training methods (i.e. anatomical illustrations and cadaver studies). We aimed to describe the development process and evaluate the usability of a virtual reality (VR)-based aesthetic filler injection training system. MATERIALS AND METHODS: We developed the virtual reality hardware for the training system and a short guide, with a lecture regarding safe filler injection techniques. One hundred clinicians who attended a conference tested the training system. Participants completed system usability scale (SUS) and satisfaction questionnaires. RESULTS: Nearly half of the participants were aged 35–50 years, and 38% had more than 5 years of aesthetic experience. The mean SUS score was 59.8 (standard deviation, 12.23), with no significant differences among the evaluated subgroups. Approximately 76% of participants provided SUS scores of more than 51, indicating acceptable usability. Participants aged 35–50 years were more likely to rate the system as having poor usability than were those aged < 35 years (odds ratio = 5.20, 95% confidence interval: 1.35–20.08). CONCLUSIONS: This study was the first to develop and explore the usability of a VR-based filler training system. Nearly three-fourths of participants indicated that the training system has an acceptable level of usability. However, assessments in precise target audiences and more detailed usability information are necessary to further refine the training system. LEVEL OF EVIDENCE IV: This journal requires that authors assign a level of evidence to each article. For a full description of these Evidence-Based Medicine ratings, please refer to the Table of Contents or the online Instructions to Authors www.springer.com/00266. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (10.1007/s00266-020-01872-2) contains supplementary material, which is available to authorized users. Springer US 2020-07-24 2020 /pmc/articles/PMC7508957/ /pubmed/32710202 http://dx.doi.org/10.1007/s00266-020-01872-2 Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Original Article
Oh, Seung Min
Kim, Ju Young
Han, Seungho
Lee, Won
Kim, Il
Hong, Giwoong
Oh, Wook
Moon, Hyungjin
Seo, Changmin
Development and Usability of a Virtual Reality-Based Filler Injection Training System
title Development and Usability of a Virtual Reality-Based Filler Injection Training System
title_full Development and Usability of a Virtual Reality-Based Filler Injection Training System
title_fullStr Development and Usability of a Virtual Reality-Based Filler Injection Training System
title_full_unstemmed Development and Usability of a Virtual Reality-Based Filler Injection Training System
title_short Development and Usability of a Virtual Reality-Based Filler Injection Training System
title_sort development and usability of a virtual reality-based filler injection training system
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7508957/
https://www.ncbi.nlm.nih.gov/pubmed/32710202
http://dx.doi.org/10.1007/s00266-020-01872-2
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